"Hot on the tail of Destiny’s Year Two expansion, The Taken King, we take a critical and retrospective look back on Year One and its many perks and pitfalls analyzing some of the main pillars of the Destiny experience – Story, the infamous Loot System and The Crucible’s PvP and deciding whether or not Destiny delivered." - PSLS
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
For some it delivered for some it didn't. I'm 50:50. Loved the game, the world the game play and had a blast playing. Unfortunately the loot system wasn't worth it for me to continue past level 28. I have picked it up again though and I am obsessed once again xD
It has a ton of active players and still gets a lot of buzz from the community. It's clearly not for everyone, but it must have done something right.
I like Destiny, I dislike Bungie for treating their players like crap.
$40 is not £40. Just because UK people often pay more for stuff, doesn't mean you can take the urine.
The gameplay is great, crucible can be really fun as were the strikes...well, the first few times they were lol
The problem lied in the lack of compelling story and the entirely broken loot system. I have yet to try 2.0 (I have downloaded it, just want to finish MGS first) so if this is fixed I might get back into it. However, I won't be buying TKK as that should have been including in the season pass I almost felt forced into buying in the hope it would make the game feel whole (it did, but only for a day or 2 lol)