340°

We are stopping VR development. Here is why

KrillBite:

"You would think a first person horror game would be perfect for Virtual Reality. We thought so too, but in the last two years we have learned otherwise. Virtual Reality is wonderful, it’s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around."

Read Full Story >>
krillbite.com
Thatguy-3103563d ago

"Virtual Reality is wonderful, it’s immersive, engaging and powerful. But you really need to design your game for VR from the ground up, not the other way around."

That's one thing these developers need to realize. If you are going to make a game for VR make sure it's in mind from the get go and not just half as a patch at a future time. VR is a new platform that shouldn't be an after thought when making games. Yea it's an add on but it needs to be treated seriously in order for it to take off.

Sir_Simba3563d ago

Devs that will shoehorn VR in their games might ruin it for everyone and right now VR is very fragile.

GribbleGrunger3562d ago

Ok, can we please stop rewriting headlines. Here's the actual headline for the article:

'We learned a lot about VR, so here is why we are rethinking Among the Sleep'

They're talking about a specific game, not VR in general. You people are turning N4Gs into a circus.

DragonDDark3562d ago

I hate when Articles like this get approved. Clickbaity stuff.

wannabe gamer3562d ago

When has it not been a circus here. then again its just a site for people too lazy to look up their own info so what can we expect

MyDietEqualsGames3561d ago (Edited 3561d ago )

Ive been around a long time. This compared to years before, is nothing. You should have been here during the open zone. That wasnt a circus though... It was a mad house and hilarious to the max. I think they removed the open zone because it was taking away from from the nomal discussion. I say because even legit and sensible posters started posting there. Lol.

GribbleGrunger3561d ago (Edited 3561d ago )

@MyDietEqualsGames:

I was here when the open zone existed but under another name. The only problem is it was someone elses computer and I was using his account. Then his brother decided to use it too ... Embarrassment ensued.

I actually preferred it because at least there was a place to get away from all the nonsense. All you saw was 'Open Zone ->' and the problem was solved.

UKmilitia3561d ago

haha thats some headline swap innit!!!!

why do these articles get approved.

_-EDMIX-_3561d ago

Agreed. Junk like this really need to pulled.

+ Show (3) more repliesLast reply 3561d ago
Automatic793562d ago

VR seems premature at this point. In my opinion if the games are gimmicky I rather have a company put there resources into console games not VR.

frostypants3562d ago

No. It was premature in the 1990s. Now is the time to push for it.

boodi3562d ago (Edited 3562d ago )

@frosty
if VR now is a bulky helmet ..and nothing other then stereovisioni ..inside it .. then the time to push for it is not now again ..
VR should have body / movement support to begin with
to be VR

Peace_Love_and_FPS3561d ago (Edited 3561d ago )

Boodi, really not as bad as it seems with weight, although I doubt you've tried it.

Also you're rather ignorant to the fact that vive has room tracking, which is why I'm going to be an early adopter, that's a true feeling of presence right there.

I'll still buy PSVR later for playing PS4 games on it but you want movement support? Vives got it

boodi3561d ago (Edited 3561d ago )

@peace love
I did not try vive , i tried stereo headsets though .

will see if it lives up to what i've read . I have very hard time with lags usually ( tracking lag as well as motion lags)

+ Show (1) more replyLast reply 3561d ago
zugdar3562d ago

It did not work for the Wii (besides hardware limitations) and VR should be no different.

+ Show (1) more replyLast reply 3561d ago
Rearden3563d ago

You don't necessarily need to "design your game for VR from ground up". I tried Alien Isolation on Oculus Rift and it was the most intense gaming experience I've ever had.

sorceror1713562d ago

Yeah, but there were still definite issues. Like climbing ladders steals control from the player - no big deal with a monitor, really disorienting in VR. Menus need to be redesigned, etc. How do you transition to and from cutscenes?

Don't get me wrong, A:I is really close, like 80%. The core gameplay is there - but getting that last 20% of polish takes another 80% of the development effort.

kenwonobi3562d ago

Cant get there without jumping into the development of games, playing them, buying them. Either everyone buys in or it goes away forever perhaps. Only so many times people gonna try to bring it back. This might be the last chance.

Peace_Love_and_FPS3561d ago

That's what I first played on, "unwanted" head tilts included from the cutscenes. Still the greatest gaming experience I've had.

These devs say it "breaks trust with the player", well that's just hogwash not sure why they would claim that, immersion breaking yes but not trust breaking.

I don't trust EA for other reasons ;)

bunt-custardly3562d ago

Hmmm, VR worked just fine for Alien Isolation and that game wasn't designed as a VR title primarily.

nitus103562d ago

Virtual Reality headsets would probably work quite well for games that use a first person perspective. As an example a FPS game could benefit however too much requirement on moving the head may result in a neck injury.

For games that use a third person perspective the VR headset would work best as just a glorified TV in that the screen being so close to your eyes would appear huge.

When designing games for a VR headset or games in general you have to take into account the limitations of the human body and it's speed in reacting to events.

TheLoCoRaven3562d ago

I wanna believe! But this developer made this sound like a nail in the coffin. If developers really think they need to make VR-only games, then there won't be many games to sell the VR.

If anyone can do it I think Sony can just because a lot more people have a ps4 than a PC capable for VR. Having a lower barrier to entry will help.

Taero3561d ago

Here's the thing though, VR can't just be another way of displaying a visual image in front of you, or replacing the mouse to look/analogue stick with a turn of the head. It has to be done for a purpose and the way you control the game naturally changes.

If your game character is reliant an moves that a real person could not reasonably be expected to complete with their body then you're in trouble. Have to turn the camera fast to aim/see something? Unless it feels natural to turn that fast/sharply in real life a person is going to be disoriented, on a monitor that doesn't really matter as you have a frame of reference that doesn't move around it.

Juts an example (because I've been playing it again). Can you imagine Destiny in VR? It would be a total shit show. There is fast spinning, lunging when melee hitting, super jumping/gliding, explosions that rocket you away. You would probably be motion sick within a minute as soon as a battle starts. That's what the developer means about having to have VR in mind from the start.

Until we hit the physical bypass level of VR where the signals go straight to our brain and are returned to the device ignoring how our body feels/thinks it feels then its nowhere near as simple as dropping in a person cam and calling it a day.

3561d ago
fishy13562d ago

The short answer, they dont have talent on their team. And of course the headline is a bunch of crap. Horror, can and will be insainly good in VR. These idiots just dont have enough imagination to creat the right atmosphere. So thankfully are just giving up instead of making crap. Leave it to the crative people out there that will show this group how its done...

Dragonopolis3562d ago (Edited 3562d ago )

Calm down fishy1... They are not idiots, the Tech is not quite there yet and even if it was it would be too expensive (at least for the console crowd but also for many PC fans).

There are people like me who like to have friends over, have kids, Multitask that requires all senses to be present. VR literally takes you out of the real world and can cause safety even security issues, and is less engaging with your REAL friends and family (not virtual friends and family). Some people will not like having to wear a bulky device on their face.

I believe VR will have a following but will always be a niche in gaming and will never be main stream device/peripheral (at the very least until the Tech is better and price become reasonable)....

kenwonobi3562d ago

You sound new to this more than him. VR tech is nearly 30 years old.

Show all comments (46)
90°

True Alien Isolation VR is finally here with immersive motion controls and much more

Alien Isolation Grand Mother VR is an all new virtual reality experience for Creative Assembly’s best ever horror game.

Read Full Story >>
videogamer.com
DivineHand12526d ago

I played through most of the PS4 version of the game but stopped because another game came out. I bought it last year for PC with the intention of using the VR mod but haven't gotten around to setting it up. I am glad I waited.

Neonridr25d ago

Great game, even better in VR. A little drawn out by the end, but I hope we see CA do something a little different with the sequel.

OtterX25d ago (Edited 25d ago )

Sweet. I also rebought this game on Steam for the purpose of VR. I'll have to give it another shot w full immersive controls. I had only tried it out briefly before.

It's funny this was never officially released at retail as a VR game, bc it feels so perfect for it!

80°

People Can Fly Drops VR Publishing Amid Industry-Wide VR Slowdown

The Polish studio behind Bulletstorm and Outriders confirms plans to phase out its VR publishing activities.

Read Full Story >>
powerupgaming.co.uk
Babadook7101d ago

Yeah. Not the best dev by a long shot, but I've heard Bulletstorm improved a lot after the initial launch and all the complaints.

Abnor_Mal101d ago

I bought Bulletstorm VR but couldn’t get into it at the time, the controls were a bit off, but at the time I was finishing up Arizona Sunshine1/2. Most likely the reason the controls felt off, plan to go back to it soon.

jjb1981101d ago

I really wanted to love Outriders. I was hooked on it at first but it was so janky the further I got into it. I had to force myself to finish the game. I liked it just enough to buy the expansion but I burned through that jankfest also. It sorta gave me Division 2 vibes a little bit and that's what helped me through it. I don't think I would trust any of their VR stuff anyway.

90°

Can you run Crysis in VR? Crysis VR Mod Available for Download

Holger Frydrych has just released a cool VR Mod for the 2007 version of Crytek's first-person shooter, Crysis.

Read Full Story >>
dsogaming.com
PrinceOfAnger150d ago (Edited 150d ago )

Playing it right now looks amazing! :D
so much fun, i hope they make a vr mod for crysis 2 / 3 too!

DivineHand125149d ago

This is amazing. This is the direction VR should go in to boost adoption. Since I have beaten every Crysis except 1, this is now a good excuse to correct that problem.