Scheduled to launch in the first half of 2016 for PlayStation 4, with a price like a new gaming platform, Shuhei revealed that PlayStation VR has “many” games Sony has yet to announce when asked about their software support for the device.
Damn PSVR is the future folks confirmed! Almost all JP devs are working on it damn man VR is a step to the future for gaming.
Don't know about the future, I think its best if we just wait and see if the games are actually fun. This isn't a dig at Xbox but many thought Kinect was the future.
Not a dig. Even I thought Kinect was the future. It was exciting using it at first, but it's actual function was so limited that it was useless for games.
@excaliburps right. Don't get me wrong some games actually work great on it like Dance Central or Gunslinger but I always thought it shined more as a way to Skype. Or record gameclips, join partys etc...That's what I use mine for specifically,
Comparing VR to kinect is as flawed as people comparing it to 3D TV, VR will give a unique experience to far more than just gaming, Film, Education, medicine, money is being poured into it's development from all sorts of tech companies for a reason VR is coming and it's here to stay, mark my words
Ugh...Kinect. I remember people boasting that Kinect was the future. Some people did it both last gen AND this gen. Funny how that worked out. OT: VR gaming does intrigue the crap out of me and I'll definitely be keeping tabs on it, but let's not fall into the same trap of overhyping something like people did with Kinect and are now doing with "cloud" computing.
I agree, but mostly it was Microsoft and Me(I, me, and at least a few other xbox fans). This is a little different. With almost all JP develops in it sounds like it is more than that. disclaimer, okay I'm a PS4 fan this gen even though I have both systems. On a side note anyone willing to bet if the exception to 'almost all' would include Konami :) My reasoning is they are concentrating on mobil. And I think this will require a PS4.
Why do people put Kinect and VR on the same pedestal? Kinect didn't do much to enhance people's gaming experiences, it just diverted and distorted it. You can't play complex games with complex control schemes solely using the Kinect, it has to be paired with a controller for that. When devs did that, the Kinect was relegated to voice commands or simple gestures that could easily be done with normal button commands meaning the bulk of what Kinect is was not being used due to how little it did for traditional gaming. VR is not that. It adds to the experience by making you feel like you're there which is a huge breakthrough. If you don't understand how that's a big deal, imagine looking at a picture of a beautiful snow covered landscape, now imagine actually being there. There's quite a difference. Sure, you're not actually there with VR but if the VR's any good then it's supposed to fool your brain into feeling like you are.
Who really thought Kinect was the future of gaming.
VR is the holy grail of what we imagined to be the future of gaming so its far from the same as Kinect. I have high hopes for it.
Huge difference. Kinect is a controller essentially. Vr is a way of playing a game completely different. Its not on screen anymore. You are in the environment.
Hope a lot of them are core games. if the price is good, and there are core games, then this could be a new industry standard. Provided people don't get nausea and whatnot.
This VR stuff doesn't excite me.. Keeping my expectations low.. Let's see if they can wow me.. I suppose there are certain games that would be really neat to play using VR for example: NO MANs SKY. .
wow. its so exciting to be a gamer right about now.
Almost all JP publishers make PS3/PS Vita versions along with the PS4 version of their games, and you want me to believe they're making VR exclusive games? yeah right.
If they bundle Ps Vr with a Ps4 im in for sure .
Its going to be an 700$ bundle Mrveryodd you up for it?
Yup unless a bundle comes later after price drops. But come to think of it, people line up to buy more expensive phones.
Yep , paid $ 700 au for a ps3 . Close to that for a ps2 with a mem card another controler , so if its about $700 au I think it's good value .
Lets all hope this isn't another "Kinect", many people thought that was the future. Also let's hope the technology has come along that helps you not get motion sickness or hurts your head when playing longer than 30 min... A lot of people are worried about that with VR.
I think the difference is that the claim that kinect was going to be the future were made prior to release, prior to consumers getting hands on time, and were made solely by the company that produced it. In the case of VR, people have actually used it, and some see a huge potential in it. It seems like the excitment for VR is a bit more grassroots than that of the kinect.
I absolutely agree, and from the very beginning VR is already a better application of playing games than Kinect was ever going to be. Still worried about the motion sickness and head aches though.
Yeah i agee, i hope they try and minimize it as much as possible.
@S2Killinit + 19h ago "I think the difference is that the claim that kinect was going to be the future were made prior to release, prior to consumers getting hands on time, and were made solely by the company that produced it. In the case of VR, people have actually used it, and some see a huge potential in it. It seems like the excitment for VR is a bit more grassroots than that of the kinect. " 100% agreement, but the great thing is really the only thing missing from kinect is a motion control wireless imput. with it Kinect would no doubt perform quite fantastic in the task needed. example: there is the only real problem with kinect, one of which is really easy to fix, all it needs is a motion control core control system like playstation Move or OCRifts touch controller. Kinect was or is not by itselft able to have the tactile sensation of imputs, that you need in order to have a way to simulate the needed physical controls with a motion imput sensor's and feedback to allow the system to account for such needed for the VR or AR environment. http://www.roadtovr.com/wp-... also the playstation Move http://img.gizmag.com/plays... Valve's Htc Wireless controllers http://i1.wp.com/www.roadto... something like the above ; this is exactly really the only thing missing that is needed for kinect to be just as if not more viable for hard core gameing in for a VR or an AR environment. the regular game pad & keyboard and mouse are already standard control imput's but in VR or AR not all games are quite geared to allow freedom over control as well without one of the types of control imput's for VR. all of these above just works more natural and is completely geared better for as a control mechanic for those games that may need them. that really is the only thing missing from kinect in my opinion.
@Drunken, I have been running OR2 for some time and I do not experience the headaches or the motion sickness. It may have something to do with my spending a lot of time on the water. But the headset itself does get uncomfortable. My neighbor was over here every night for 2 weeks before I upgraded to the new SDK and Runtime that killed Extended Mode. I told him last chance to try and once he came over I couldn't get rid of him. He played a lot of HL2 in VR and didn't have an issue. But with Quake he did almost vomit. A lot of people have remarked on it and it is because Quake just moves so fast compared to standard FPS titles that it will get to some people. Also there is a slight delay from the time you make a movement and the response on the screen. This happens in all games but VR amplifies this occurrence. It doesn't increase the lag but rather VR amplifies how even slight lag affects us. Also there is the fact the immersive experience is telling your brain you are moving but the feedback from your body is that you are still. When you move very rapidly as in Quake your brain is a lot more instructions about maintaining balance versus a HL 2 engagement against troops. If people have played the original Quake it moves at a blistering pace. As the brain attempts to compensate for the movement it believes is occurring it is making unnecessary micro-adjustments to your balance and body though you are not moving. https://www.youtube.com/wat...
I think on the Console to PC battle for VR supremecy, the PC will take this one. Add-ons no matter how good, at 350-400 just wont sell that well. Im on board for the oculus, the selection of games, apps, and experiences will be at least 20 times more content. Hats off to Sony for taking the risk, but this wont go much farther than the kinect did. Your going to get a bunch of games with added on crap VR content. Yes the PC will too, but if you research a bit, you will see there is already more content for the rift than Sony will release in the next 5 years. And the rift is not even released yet.
Did you ever consider that those games for the Rift are just as possible on PSVR? Why would this be any different than PC games that get scaled down for consoles, something that happens all the time?
Ive been following this, and i have to disagree. I see an almost toe to toe scenario playing iut with VR on PC and VR on PS4. Its quiet possible that there will be slightly more on PC, but that wont break PSVR. In fact, we might have a situation where the ease of use on PSVR will create a very lucrative atmosphere for VR games on PS4. Also dont forget Sony's 1st party and the recent announcement that "almost all Japanese publishers are working on unannounced PSVR games".
Well, maybe look at how many games, apps, and experiences are available now, and in developement for oculus. And the numbers speak for themselves. Developing for PS4 will take jumping through hoops and special skills. Developing for oculus is open to anyone on the planet that wants to jump in. And they already have. And of course you misread that statement, almost all japanese publishers are working on VR implementation into there NON VR games. Only a very few are actually making anything for VR from the ground up. Hell even Square had to come out and correct the guy you are quoting that FFXV is not a real title, its just a tech demo with no plans for an actual title..........
@fishy1 Actually im talking about the ACTUALL number of games in development. The numbers DO speak for themselves, and as i mentioned, there are toe to toe as it stands. You seem to forget that PS4 unlike the other consoles is open to all developers (just like PC). There is no requirement that a developer be represented by a publisher if they want to release a game on PS4. Can you show me the link that says all japanese publisher are working for "non gaming" applications? Where did you get that from? You also said Square Enix had to "correct" shuhei, thats just not true. Square saying the final fantasy demo was a demo and nkt a game had nothing to do with what Shuhei is saying. For all we know Square is also working on a VR game. In fact, the evidence seems to prove this, otherwise why would they be making a VR demo in the first place? You seem to have gotten a few things wrong, and you're also making faulty assumptions here. PS: besides I dont think PSVR's success has anthing to do with Oculus on PC. Furthermore, the rest of my comment is also a factor to consider, namely Playstation First Party games; and the plug and play ease of access.
@fishy1 + 21h ago "I think on the Console to PC battle for VR supremecy, the PC will take this one. Add-ons no matter how good, at 350-400 just wont sell that well. Im on board for the oculus, the selection of games, apps, and experiences will be at least 20 times more content. Hats off to Sony for taking the risk, but this wont go much farther than the kinect did. Your going to get a bunch of games with added on crap VR content. Yes the PC will too, but if you research a bit, you will see there is already more content for the rift than Sony will release in the next 5 years. And the rift is not even released yet." and as for this: "Developing for PS4 will take jumping through hoops and special skills. Developing for oculus is open to anyone on the planet that wants to jump in. And they already have." not so fast there, because you do know the above three all use and can indeed use the very exact same "Liquid VR dev kits", the content creation between OCRift, HTC, and Playstation VR are all cross plaftform compatable with each other! and currently its the # 1 dev. kit for VR because the Liquid VR sdk is completely free! not the LDK kit ..lol, but the sdk is. so its not so clear cut about PC getting the best VR games because pretty much is its going cross platforms just to break even across all platforms for VR development.
Sounds like Gravity Rush 2 might actually be a PSVR. Either way; Gravity Rush 2 = Day 1 PSVR = Day 1 (RIGS as launch game, hopefully!)
My brain is ready!
hopefully some of those VR games have 2d counterparts. I've never enjoyed VR nor 3D, i find it detracts from the experience and interacting socially with others/evironment around you.
I kind of get the feeling that they are pursuing Japan a little harder with VR. Either way, I look forward to seeing what they announce in the coming months. With their targeted launch date right around the corner, they should making a harder push soon.
Day one for me . VR will be awesome for exploration , horror and visual novels at least.
This is the right time for VR. I hope people support it because if we don't this time? It may never come back again for a long time. I'm ready. Its ready.
To be honest I wasn't really feeling the idea of VR gaming and I considered it'd just be some other peripheral no one will bother with...including myself, but after watching some demonstrations from TGS and hearing Sony state that it's a viable thing because "Games are being developed for it"; the one thing I was really looking to hear, I'm actually very interested in this now. Basically, they've managed to change my outlook on things so hopefully PS: VR is a success. They seem to be invested in this and giving it the attention it deserves.
I see this possibly working for Sony in the long run as I believe Japan will produce a lot of VR content as their gaming focus has shifted to more small consumable games over the years. The only thing hold me back feeling 100% about this is the price when it finally gets announced. I personally will be getting one for the house just maybe not day 1 - more like day 90? o0
Update Drive Club to support this. Until Dawn - option to first person view. Other games that I think should support this: Star Wars BF, No Man Sky, COD, for example.
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