Gary Hartley Writes: There are moments in Bedlam that just make me want to cry. Or scream. Or rage. Or invent new curses because the 1,400 years the English language has had to evolve still have yet to produce words strong enough to reflect my frustration and hate. There are moments of crippling disaster when you can see your entire campaign's work undone in one bad decision or unforeseen circumstance. And it could be so many things; Bedlam insists you keep multiple balls in the air, and dropping a single one means you’re screwed. And now you’re dead. Game over. Start again.