Jason writes: When Destiny was launched a year ago, the reception was, well…mixed. Its moment to moment gunplay was and remains its greatest asset. Everything we expected from a decade of playing Halo along with a suite of abilities fueled by “space magic”. Where the game faltered, however, was trying to be an RPG and a “persistent world”. First-person shooters usually have campaigns that last a few hours and then proceed to sustain players with competitive multiplayer. In Destiny, however, while there is PVP gameplay, the meat of the game was clearly meant to lie in PVE. For a year, the game has maintained a large following, but lackluster mission design, frustrating progression systems, and a clear lack of story content (or content period) turned many off.