Hironobu Takeshita has an interesting job. He's the producer for what is, for all intents and purposes, a NES game. But he's the producer for a brand new NES game in 2008 - Mega Man 9.
Capcom has returned to its roots and created an all-new sequel to its popular franchise, originally created by Keiji Inafune in 1987, and which experienced the height of its popularity on early console systems such as the NES.
What better way to satisfy the fans, then, than to create a new game that strictly adheres to the limitations of that classic hardware, but release it on PlayStation Network, Xbox Live Arcade, and WiiWare?
Speaking in-depth to Gamasutra, Takeshita speaks to the difficulties (and freedoms) that creating a true retro experience creates, and to his vision for a future in which creators can design games based on their artistic choices, not externally-applied pressures of matching up to the standards of contemporary console releases.