A new definition for roguelike - Caves of Qud Preview - Morbid Play

Roguelike is becoming an increasingly wide and difficult to define term. A lot of the time when Bad Demoman tries to explain it to someone, he has to refer to a bunch of games that came out over 20 years ago that only Roguelike fans usually know of, such as NetHack and Rogue itself. Roguelikes have strange conventions that don't really seem intuitive to fans of other genres, like permadeath and having to identify items before you can use them, for fear of cursed equipment with massive setbacks attached. From now on though, he thinks Caves of Qud will be what he uses in order to show someone what a Roguelike is all about.

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