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Are There Hidden Safety Concerns For The PlayStation VR. Oculus Rift, And HTC Vive?

Skewed and Reviewed have posted a satirical yet poignant opinion piece that looks at the potential safety issues of the pending wave of V.R. devices that will be coming to the market.

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sammarshall1021123d ago (Edited 1123d ago )

I can imagine they'll be motion sickness in some cases/headaches and dry red eyes after long periods of use

Then there's the whole doing physical movements with the device obstructing the view of your surroundings

SegaGamer1122d ago

As someone who suffers terrible motion sickness it would be a massive shame if it holds me back when using this. It's my main concern with VR and it's something i have been trying not to think about.

amiga-man1122d ago

SegaGamer I'm the same, even in normal gaming I can suffer motion sickness, travel sickness tablets solve the problem, but hopefully as Sniper says, it will just be a matter of not finding our sea legs but VR legs.

FriedGoat1122d ago

I think the main problem is what permanent damage 3d could possibly do to the eyes for extended periods, not the temporary side effects.

We know that it's dangerous for developing children, so with adults spending hours at a time looking into lenses, who knows what it'll do.

SniperControl1122d ago (Edited 1122d ago )

@fried

I have been using the DK2 for over a year and just recently had a eye test, my vision is exactly the same as it was last year.

donthate1122d ago (Edited 1122d ago )

@SniperControl:

"I have been using the DK2 for over a year and just recently had a eye test, my vision is exactly the same as it was last year. "

Because an eye test can totally discover everything wrong with you, let alone the fact that your anecdotal experience hardly counts as dispelling the risk!

I think the biggest issue is going to be VR sickness and the discomfort of using the device. If you thought 3D was bad, this is way worse with a headset that is heavy, screens close to your eyes emitting lots of energy into your eyes and you run the risk of VR sickness ruining your day. Also, who knows what other "health" risks hasn't been discovered yet.

We already know it is dangerous for young children, so I wonder what the risks for adults?

This hasn't been researched at all! People used to think x-ray was safe too!

That said, looking forwrad to the videos of "I knocked my kid over while playing VR"!

Peace_Love_and_FPS1120d ago

Donthate

What are the weights for oculus and psvr? Vive was light and fluffy compared to DK2, little more weight than my big ol' Von Zipper ski goggles, really not a concern.

That said, the cord was troublesome when walking in virtual space with the room tracking, definitely a safety hazard.

Worried about your eyes? Don't play video games, screens make you short sighted regardless... You can most definitely fit glasses under them, possibly even replace the lenses (that would be pretty cool for the visually impaired)

+ Show (2) more repliesLast reply 1120d ago
SniperControl1122d ago (Edited 1122d ago )

I wouldn't worry much about it, when i first got my DK2, i was green to the stomach, a few headaches, but now i'am use to it. I remember the rollercoaster stuff making me crazy dizzy and feeling sick, i tried one yesterday, nothing, i felt fine.
Your body will adapt.

Like with all gaming, you need to be sensible and take breaks at the appropriate time, if you feel sick in VR just take it off and wait 15 mins.

Garethvk1121d ago

I think you will need to limit your time that is for sure. I also want to try it with a pair of gamer glasses to see how that works out.

crazychris41241123d ago

Article from last year:

Before purchasing the Innovator Edition from Samsung's website, users have to certify they've read a nearly 1,000-word set of "Gear VR Product Use Warnings" that goes well past the usual legal EULA boilerplate for modern technology. Users should take a break of at least 10 to 15 minutes after every half-hour of use, Samsung warns, "even if you do not think you need it." In addition, children under the age of 13 shouldn't use the unit at all, and older children should be monitored by adults and play only for limited amounts of time to avoid adverse symptoms.

What kinds of symptoms? Well, Samsung suggests you stop using Gear VR immediately if you experience "seizures, loss of awareness, eye strain, eye or muscle twitching, involuntary movements, altered, blurred, or double vision or other visual abnormalities, dizziness, disorientation, impaired balance, impaired hand-eye coordination, excessive sweating, increased salivation, nausea, light-headedness, discomfort or pain in the head or eyes, drowsiness, fatigue, or any symptoms similar to motion sickness."

Not only that, but "prolonged use of the Gear VR and input devices (e.g. controllers) can make your muscles, joints, or skin hurt" or lead to "tingling, numbness, burning, or stiffness."

The risk doesn't stop after you're done using Gear VR either. Samsung's warning compares some of these symptoms to those experienced after getting off a cruise ship, in that they "can persist and become more apparent hours after use." Users could see "excessive drowsiness and decreased ability to multi-task" after using the Gear VR and shouldn't drive, operate heavy machinery, or undertake "visually or physically demanding activities that have potentially serious consequences" until those symptoms go away.

Because the Gear VR requires "an unimpaired sense of motion and balance," it shouldn't be used "when you are tired, need sleep, are under the influence of alcohol or drugs, are hung-over, have digestive problems, are under emotional stress or anxiety, or when suffering from cold, flu, headaches, migraines, or earaches, as this can increase your susceptibility to adverse symptoms." The Gear VR should always be used while sitting, far away from "other people, objects, stairs, balconies, windows, furniture" that can be bumped. It should also never be used when in a moving vehicle, which Samsung warns could increase the adverse symptoms.

On top of all that, there are warnings that just seem like common sense: "Do not handle sharp or otherwise dangerous objects while using the Gear VR. Never wear the Gear VR in situations that require attention, such as walking, bicycling, or driving."

http://arstechnica.com/gami...

kaizokuspy1123d ago

I'll take me some of that loss of awareness and fallout 4 please. Don't worry about me though, wife will be on stand by for refreshments and pleasant breaks.

Garethvk1123d ago

You reach for a fan blade in a game and accidentally touch a fan in your house. You say wow, I get force feedback as I can almost feel the pain, only to discover that you can no longer press buttons. Undaunted you soldier on and realize that playing the garage around moving parts was perhaps a bad idea.

kaizokuspy1123d ago

@Garethvk

I really just want to strap a screen to my face, whether VR works as a thing, it will definitely help me focus on the game while I lay in bed.

Garethvk1123d ago

Yes, and coffee is hot but that did not stop Mc Donalds from paying out. Sadly common sense has not been holding up in court and you have to spell it all out. Do not play when surrounded by glass objects in close quarters.

amiga-man1121d ago (Edited 1121d ago )

Gareththvk, trust me I am the last person to defend health and safety as I have to deal with it's annoying consequences on a daily basis.

But The coffee being sold in McDonalds at the time was an accident waiting to happen, even I remember trying to hold the flimsy polystyrene cup with a lid that had no chance of staying on, trying to drink something that really was scoldingly hot.

I was a young man the person who was scolded was an old lady if I remember and I can totally see how serving such a hot drink in such a way can be considered dangerous.

The changes were simple to make and made perfect sense, unlike a lot of so called health and safety these days.

81BX1123d ago

I imagine if there is for 3d, so there will be some for vr as well. I cant wait for sony to drop the headset. Imagine the depth its going to add.

wonderfulmonkeyman1123d ago

Well, here's hoping not.
I'm not interested in this early form of VR, but I AM interested in what it will lead to; namely, full dive VR machines.
I know it's way off in the future, but the possibilities are thrilling, and this is a stepping stone to that.
Therefore, the more time they take to work out the kinks as they go, the better.

brianunfried1123d ago

I remember back in the 90s people were experiencing flashbacks and vertigo after using VR for extended periods of time.

Garethvk1123d ago

Supposedly with the faster refresh rates and a fuller range of colors this will not happen. But 1.5 years ago as I said playing HL 2 it made me dizzy and queasy and this does not happen to me on rides, when I fly, sail, or play games. I did not have any of those issues this time out but my time with each game was only a few minutes at a time. I do wonder what a game with lots of motion would be like an hour or so into it.

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