Nathan picks apart the final entry in Kojima's Metal Gear series in extreme detail.
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
The Metal Gear series has sold 60.2 million copies, as of September 2023.
...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.
Metal Gear Solid V: The Phantom Pain is another rollercoaster of a game in the Metal Gear Solid series. Here's what to expect and why you need to experience it.
Amazing how bad this game looks already. We keep acting like this gen doesn't feel like an update but I think we're starting to see it.
The game started really strong in that hospital, but after a couple of hours I wondered if it was even an mgs game I was playing.
I agree with a lot of the points except about the ending twist. The ending twist was something I expected, but the way it was done was the absolute worst way to could be. It's not even clever. It's just a kick in the nuts from Kojima making fun of everyone for expecting the game to be what we expected and what it was explicitly advertised as.
This game didn't need a twist like that. It's very securely stuck in a period of time where we already pretty much knew what Big Boss was doing. To completely retcon all of that and then go so far as to screw around with the original Metal Gear is just plain stupid. No one asked how Big Boss survived Metal Gear 1. No one. No one questioned how Liquid survived the numerous sure deaths in MGS1. Are we going to get another retcon about how Big Boss survived being burned alive and reappeared in MGS4? Because no one cares. No one cares how villains survive like that. And to shove in a random character who is flatter than Quiet is more offensive to Big Boss's character.