40°
3.0

Into the Heart Sphincters – I Can’t Escape: Darkness Review | GIZORAMA

Johnny Ohm, GIZORAMA - "The classification of scary or unsettling largely stems from individual interpretation. Sure, we have a predetermined fear of the dark and things unknown, but true terror is cultivated based on our own personal beliefs and experiences (i.e., I’m more fearful of bees than I am clowns because I’m not allergic to the latter). While some videogames cater to personal fears or attempt to bank on instinctual anxiety, others miss the mark completely, failing so terribly that the thought of bankruptcy is the only real source of terror. I Can’t Escape: Darkness, Fancy Fish Games’ spiritual successor to I Can’t Escape, throws whatever it can think of against the wall to see if something sticks. Unfortunately, the only thing I’m afraid of is the amount of time I wasted playing."

Read Full Story >>
gizorama.com
40°
6.0

I Can’t Escape: Darkness Review (Invision Community)

I Can’t Escape: Darkness is an atmospheric horror adventure game that pulls you into a living dungeon where everything conspires against your escape. It is an immersive journey into the unknown, personified by the Darkness itself. Your odds of escape are slim, and when you fail, the dungeon will change before you can try again. Defend yourself from the Darkness with whatever light you can find; once your light burns out, the Darkness will consume you.

Read Full Story >>
invisioncommunity.co.uk
40°

Zero1gaming - I Can't Escape: Darkness Review

JBH reviews 'I Can't Escape: Darkness', the latest indie horror game available now on Steam.

Read Full Story >>
zero1gaming.com
30°
4.0

ZTGD | I Can't Escape: Darkness Review

Jae Lee writes:I’ve mentioned before in my review of Rogue Legacy that I tend to dislike roguelikes, as I prefer a more focused, directed experience.

When things are randomly generated, there are instances where everything that can go wrong and does, leading to jarring difficulty spikes and other possibly unforeseen consequences.

In the case of Rogue Legacy, the incredibly tight controls and creative upgrade system mitigated most of those issues, resulting in a fun, infinitely replayable experience.

“I Can’t Escape: Darkness” also shares in the fact that it uses a roguelike engine to build most of its dungeon layouts for replay value’s sake, but fails in actually making me wanting to delve deeper into its dungeons.