Is VR Destined To Suffer the Virtual Boy’s Fate?

If virtual reality doesn't step up, people will find augmented reality more impressive.

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richierich1180d ago

The technology wasn't there for the Virtual Boy it was made when the technology wasn't good enough it was considered a gimmick. That's not the case now todays VR tech is a lot better than the 90s VR

xer01179d ago

There are so many applications for VR. From exploration, scientific applications, historical portrayals to gaming pleasure.

The potential is untapped, and were only now scratching the surface.

Timesplitter141179d ago (Edited 1179d ago )

I think, of all the gimmicks, VR has the most potential. But I don't think VR will replace the games we know today. VR only works well with very specific games.

Cutscenes, third person, UI that isn't actually in the game world, fast-paced gameplay, etc... all don't work well with VR

SteamPowered1179d ago

3rd person games work incredibly. Lucky's Tale is a great example. This will change the way 3rd person games are played. No longer will you have to guess where your player will land when they jump. You will be as precise as picking up a pen off your desk.

Cutscenes would have more 3d depth than any Tv on the market.

UI wont be an issue for games developed for VR. Ive already seen some very clever overlays on certain VR games and demos.

VR may not replace our games fully, but it is a lot more versatile than you think.

Timesplitter141179d ago (Edited 1179d ago )

I work with VR regularly at my day job.

I've seen what cutscenes look like in VR. They destroy your eyes and brain, ESPECIALLY if there's a camera switch. We've also tried a 3rd person game prototype and we were getting lots of negative feedback, because even though people thought it was interesting at first, it made them sick after a few minutes.

Basically, what we ended up discovering is that any movement of the camera that wasn't made by your own head is a huge mistake, and must be avoided at all costs in VR games.

This is why the ideal VR games are "cockpit games", or games where you're looking at a game board as if you were really playing a board game, or games where your character remains seated. That's because all of the movement is made by your head, and your brain understands that even if you're moving in an airplane for example, it still feels natural because your character is seated, just like you.

ORyanDeee1179d ago

@Timesplitter14 - people have used the oculus to watch movies (animated and live action) and the majority seem fine with it. So maybe only some people get sick with all the camera movements when using VR

Timesplitter141179d ago (Edited 1179d ago )

It's important to make a distinction between opinions based on the initial "wow-effect", and other, more valid opinions that better represent what people really think of it in the long run.

At this point I am very accustomed to VR, and well past that initial wow-effect. Watching movies in VR just doesn't really feel appropriate, especially if you plan on watching it in one sitting.

VR is a different medium, and it requires different content. We have yet to discover all the things that make the most out of the VR experience, but we do have a pretty good idea of what doesn't work in VR. Not everything we are used to today is made to work well in VR, just like not everything in VR will work well in regular format.

ABizzel11179d ago (Edited 1179d ago )

Cutscenes work: There are many examples of VR movies, what makes a cutscene different? You could look around and see the entire scene going on in a battle sequence like Halo, thanks to VR, something you couldn't do otherwise.

3rd person works: There are 3rd person games being developed for VR, Insomniac is making one, and a lot of them are using VR as the world camera, getting different views of the game world.

UI works: You could have a 3D interface, that swipes forward and backwards.

Fast-Paced Gameplay works: FPS are one of the big genre pitches for VR.

Where are you getting this stuff from? VR is a technology still in it's infancy, so the content isn't there, but it's a possible huge innovation for gaming, by allowing us to take the first steps into entering a game world.

PSVR is a big deal, because if it's a success, it will shape the future of console gaming next generation for both PS and Xbox.

1178d ago
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Thatguy-3101180d ago

Are you really comparing a product that's coming out in 2016 to one from the 90's??? Technology advancements man. Wasn't the same in the 90's so it couldn't pull it off. From previews and hands on experiences the these VR headsets seem like it can be a game changer.

richierich1180d ago

No I'm comparing VR boy to DK2 which is miles better than the 90s VR

Thatguy-3101180d ago (Edited 1180d ago )

Was referring to the person the made the article. I agree with what you said.

Timesplitter141179d ago (Edited 1179d ago )

They're comparing the Virtual Boy IN ITS TIME to vr headsets TODAY. Isn't it obvious? Otherwise it would be like saying "Gee I can't understand why the PS2 sold so well when the PS4 is so much more powerful"

wheresmymonkey1179d ago

Comparing the virtual boy to playstation VR is like trying to draw straight paralells between the NES and a PS4.

Tonykid1179d ago

I'm waiting for SAO type VR before I get into this fad. This kind of technology has been around for so long the only thing that change is the graphics, it doesn't look like ps1 era.

Peace_Love_and_FPS1179d ago (Edited 1179d ago )

Laser tracking and 15x15 room tracking?...

Sure as h*** hasn't been in gaming...

If you're referring to sword art online then that's 100% doable with Vive. Also, the biggest hurdle: motion sickness has been nearly eliminated, allowing for longer playtimes

Tonykid1179d ago

What I'm trying to say is these kind of VR should have the norm AND in the market by now. Lazer tracking 15x15 room tracking has been thing for sooooooo long they just now incorporated into VR.

Peace_Love_and_FPS1178d ago

No, it really hasn't. Kinect was camera, move camera, Wii infrared single tracking all with traditional movement detectors, none of which are half as accurate.

Please, show me.

Also, why rush it? So it can become another fad? Or do it right the first (commercial) time so it can become a new medium? The amount they have worked on it is beyond grasp to you, along with the technology they have developed while doing so, unless you've tried it (Vive, not oculus or Morpheus), it's presence, you're there.

Not a fad this time, and if it were why would you wait? Lol that just didn't make sense to me

fatneal1179d ago has practical applications but it will never take over wont even have the impact motion controls did

creeping judas1179d ago (Edited 1179d ago )

It wont right now, but I strongly believe as the tech gets better and lighter it will eventually be a huge part of gaming. Because gaming has evolved with each generation, and each generation its the immersion of the games that get better each time.

fatneal1179d ago

gaming really hasnt evolved as much as we like to think it and AI have evolved but not they way in which we play games hasnt really at all. i cant and wont deny how dope vr is but thats just it...its a niche product not a mass usage game changer like folks like to think it is.

Peace_Love_and_FPS1178d ago

100 000 sales on a for charge dev kit is pretty good...

SteamPowered1179d ago

Once you try it, you wont be able to deny how incredible VR is.
Mario 64 was the first to introduce 3d gaming and people went nuts for it. I expect the similar situation once people can get out there and try VR for themselves.

WeAreLegion1179d ago

Mario 64 was not the first, but I agree with what you're saying.

fatneal1179d ago

i never said vr was good or bad, i just said it wont change gaming in that way that people think it can or will. the big difference between the impact that 3d mario had on the industry vs VR is one is involving graphics/AI/...its a software thing...and the other is more about how you play games, the inputs...more of a hardware kinda thing.

i like vr and i see its value but i also like motion controls too...the same issues with motion controls plague vr...the casual gamer (which usually brings all the money to gaming) does not want peripherals and also they dont want to move. IMO it will be a neat add-on and thats about it. it will be successful but it wont take over gaming or impact the industry in any major way infact i predict it wont even be as successful as the wii was...comparatively speaking

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