Paste: If you’ve devoted any of your time to watching animated shows or playing videogames in the past decade, there’s a good chance you’ve heard Laura Bailey’s voice. Probably many, many times, actually. With a rapsheet that boasts everything from Dragon Ball Z to Bioshock Infinite and Persona 4, Bailey is one of the most prolific voice actors working today. We recently talked with the puckish rogue about her voice acting experiences and her new role in Tales from the Borderlands.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
The black sheep of modern Final Fantasy shares the most DNA with 'Final Fantasy XVI’s successful design choices.
Huh? XIII was just terrible
Even something singular like characters in XVI are better
The main difference for me is the characters. I love the characters in FFXVI, I HATED the characters in FFXIII with a passion. F****** hated them. Every. Single. One.
I really dont get this comparison at all, outside of them being linear that's where the comparison starts and ends for me really.
Ff13 is a weird one for me, it's actually one of the only mainline ff games I havent finished and didn't even bother with the sequels.
I don't remember even hating it at the time, like i thought it was ok, just yea never got into it like I normally do with a ff game.
Ff13 isn't on the same level as 16 not even close though.
Even if you hated 16s combat the story, world and characters are so fantastic you will push through just to see the story's end