Mad Max Review | Entertainment Buddha

EB: There are hubs, waypoints to view the world through, enemies to defeat, and dozens of other pointless tasks to engage in. The game attempts to make them have some bearing on the game’s narrative by telling players that doing just about anything has an impact on the game’s world and helps the “cause.” Shooting a sniper or destroying a hulking metal scarecrow reduces “threat” in a given area, thereby letting Max undertake missions. It feels hollow at every turn, however, as if the developers’ threw their hands in the air and decided to throw a bunch of stuff into the game’s world for the sake of occupying their time and attention.

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