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120°

6 Greatest Launch Games of All Time

Justin from Controller Crusade writes "With the memory of console launches fading behind us – and inevitably looming ahead of us – our minds turn to the games that launched alongside them. These “launch games” are, for many people, the first taste of a new generation and they set the stage for the years ahead. While most launch games are nothing to write home about – previous generation ports and titles rushed to meet the launch deadline – there are others whose quality and influence extend far beyond launch day and become the platform’s defining titles. Some are not just great launch games; they’re some of the best games ever made.

We’ve compiled a list of launch games that are the best of the best. We’ve scored them based on both quality – obviously – and their lasting influence on the industry."

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GrantPatterson3143d ago

SoulCalibur for Dreamcast was the best launch title imaginable for a non-Nintendo system. The first game for the system, and yet, even at the end of its lifespan it was still one of the best.

FlexLuger3143d ago (Edited 3143d ago )

Agreed. I bought an import DC from computer exchange to get this game early. Along with sega rally 2 and virtua fighter 3. Good times.

Super mario world on snes was special.

Super mario 64 is the birth of 3d platformers and a glimpse at what game worlds could be. Ill never forget that game. I would happily play it again today. Its been so long. And I bet I would still enjoy it.

Halo was immense. Ill never forget playing that game fro the first time. Before that we played splitscreen golden eye all the time. Halo was the game that put it to rest in my house.

I dunno how I feel about wiisports on this list. Yeah it was a system seller but how many core gamers really cared for it? Its no mario or zelda.

Neonridr3143d ago

Wii Sports did break down a lot of barriers in place that video games were simply for younger people. It also gave us a new way of playing the games via motion controls. Something we will see a lot more of once VR finally takes off. It was a little early, but still fascinating regardless.

FlexLuger3143d ago

@Neonridr

You are correct, in that it did break a lot of barriers. And tjhat was a good thing. Im happy to see more people of all ages become gamers.

BUT..and this is a big but...will we remember it with the same fondness of so many classic nintendo games? I dunno. But yes it did make motion controls a thing, and in turn, those gameplay experiences and control systems will find their way into VR games (PS move, is bascially a wiimote after all and that seems to be destined to be the PS VR control method of choice). So its not all bad...but man...I hated wii sports! lol

freshslicepizza3143d ago (Edited 3143d ago )

halo - xbox
mario 64 - n64
duck hunt/super mario bros - nes
super mario world - snes
wii sports - wii
virtua fighter - sega saturn
ridge racer - first playstation
nfl 2k/soulcalibur - dreamcast
madden 2001 - ps2

we don't see must have games at launch very rarely which is really a shame.

3-4-53143d ago

I remember playing Mario 64 + Wave Race 64 on Christmas Day 1996 = One of the best memories of my life.

I was 12, and had a new N64 with two of the most fun games ever to play.

The water physics in Wave Race + 3D Mario completely and instantly changed gaming for me and millions others on that day.

Follow it up with Mario Kart 64 + Goldeneye 007 within 2-3 months of this release and that = 4 of the most fun games ever to play near or at launch.

* Honorable mention goes to Super Mario World & Sould Calibur & Crimson Skies

Paytaa3143d ago

I'll never forget my first array into Halo. My dad bought my sister and I this thing called the "Xbox" for Christmas 2001 and I was still gaming on my Dreamcast at the time. It came with Halo, DOA 3, and Project Gotham Racing. First time I played Halo split screen with my dad was literally life changing because it led to my whole neighborhood getting an Xbox (only kids in school with one pre-Halo 2 while everyone had PS2's) and we'd have Halo party's all the time in elementary school and so on. I could go on all day but Halo CE really left it's mark on the industry and I wouldn't be the person I am today without it and it'll continue to be my favorite franchise forever.

tweet753143d ago

Super mario brothers in 1986

Rookie_Monster3143d ago (Edited 3143d ago )

Mario bros (nes) the game that brought gaming to the mainstream.

Mario 64 (n64) the game that usher us to analogy stick 3D control on 3D games.

Halo Combat Evolve (xbox) the console FPS that made a PC dominant genre popular on console for the first time.

Super Mario World (snes)

Soul Caliber (Dreamcast)

ALIEN VS PREDATOR (Jaguar) a sleeper hit

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40°

Switch Retro Spotlight: Kid Chameleon

“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.

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130°

Acquire Joins KADOKAWA Group: Could This Mean A Revival for Tenchu & Way of the Samurai ?

Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?

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Snookies1213d ago (Edited 13d ago )

I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.

Relientk7712d ago

Don't play with my feelings like that.

Also, new Tenchu please!

TheColbertinator12d ago

Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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ApocalypseShadow14d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle13d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic13d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.