Justin from Controller Crusade writes "With the memory of console launches fading behind us – and inevitably looming ahead of us – our minds turn to the games that launched alongside them. These “launch games” are, for many people, the first taste of a new generation and they set the stage for the years ahead. While most launch games are nothing to write home about – previous generation ports and titles rushed to meet the launch deadline – there are others whose quality and influence extend far beyond launch day and become the platform’s defining titles. Some are not just great launch games; they’re some of the best games ever made.
We’ve compiled a list of launch games that are the best of the best. We’ve scored them based on both quality – obviously – and their lasting influence on the industry."
“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.
SoulCalibur for Dreamcast was the best launch title imaginable for a non-Nintendo system. The first game for the system, and yet, even at the end of its lifespan it was still one of the best.
Mario 64!
I'll never forget my first array into Halo. My dad bought my sister and I this thing called the "Xbox" for Christmas 2001 and I was still gaming on my Dreamcast at the time. It came with Halo, DOA 3, and Project Gotham Racing. First time I played Halo split screen with my dad was literally life changing because it led to my whole neighborhood getting an Xbox (only kids in school with one pre-Halo 2 while everyone had PS2's) and we'd have Halo party's all the time in elementary school and so on. I could go on all day but Halo CE really left it's mark on the industry and I wouldn't be the person I am today without it and it'll continue to be my favorite franchise forever.
Super mario brothers in 1986
Mario bros (nes) the game that brought gaming to the mainstream.
Mario 64 (n64) the game that usher us to analogy stick 3D control on 3D games.
Halo Combat Evolve (xbox) the console FPS that made a PC dominant genre popular on console for the first time.
Super Mario World (snes)
Soul Caliber (Dreamcast)
ALIEN VS PREDATOR (Jaguar) a sleeper hit