GO:
With Starcraft 2 sucking all the oxygen out of the room, it kind of amazes me that RTS games continue to be made. Don’t get me wrong; I’m glad to see them. I probably play more RTS games than anything else and I almost never play Starcraft 2 – but what’s the market? What little real estate Starcraft 2 leaves behind is likely mostly claimed by Company of Heroes and there was the pretty excellent though terribly named Grey Goo earlier this year. And yet, God bless the hopeful fools, Eugen, who brought us Act of War and Ruse, two RTS games that kind of reside at different edges of the RTS envelope, goes and creates Act of Aggression, a game that offers elements of the classic RTS formula with some new elements mixed in.
Those looking for some old school RTS action would do well to pick up Act of Aggression.
Baden of WGB: "Despite the fact that I’ve never been very good at them, often outclassed in the competitive multiplayer side of things, my love affair with real-time strategy games has been a long one that began with what remains one of my favorite titles of all time, Total Annihilation. From there it was the Command & Conquer games, Dune, Warhammer 40k: Dawn of War, Company of Heroes, Supreme Commander, the Homeworld games and many, many more. And then just a few years ago Eugen released the wonderful R.U.S.E., a horribly overlooked gem that proved you could bring a strategy game to console without having to simplify it to an insulting degree. Now Eugen are back with Act of Aggression, a follow-up of sorts to their previous Act of War and a self-confessed attempt to recapture the golden days of RTS with a very Command & Conquer: Generals feel."
DD:
Act of Aggression is one of those titles that will no doubt appeal to dedicated fans of real-time strategy (RTS). It is incredibly polished and does most things quite well. However, its lack of fresh ideas gives it an overwhelming impression of too-comfortable familiarity. The end result is a solid if uninspired game that is fun but also somewhat fleeting.