GTA 5 Cheats looks at whether Rockstar's approach to GTA V/GTA Online means we might see a freemium/free to play/play to win model for Grand Theft Auto VI.
"When the game hit the insane 54 million shipped copies milestone, Rockstar and Take Two Interactive released some financial info showing that the vast majority of their revenue came from microtransactions in GTA Online. GTA Online players may purchase Shark Cash Cards for real money, which then add in-game currency to their characters. The free-to-play/pay-to-win model for video games has been immensely popular and lucrative in the past few years, with a number of big-name MMOs switching to an F2P system."
Rockstar Games will be conducting one-to-one discussions regarding its live service game, GTA Online, with a select number of players.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Rockstar Games is permanently banning players for using an account duplication exploit in GTA V's multiplayer component, GTA Online.
Why is this news? Is this supposed to be some sort of heads up to those involved?