150°

Driveclub vs Project Cars - Rain & Graphics Comparison New

New Youtube video shows Rain and Graphics Comparison between Driveclub And Project CARS.

Sonyslave33510d ago (Edited 3510d ago )

Why put this in xbox one section ?

The video got nothing to do with xbox one and should be only in ps4 and pc since they are comparing Project Cars PC verison with Dc.

Neonridr3510d ago

I dunno but these comparisons are stupid. Compare Project Cars on the PS4 to Driveclub on the PS4. There was another article comparing Project Cars PC to Forza 6 Xbox One. They are pointless, PC's will always look the nicest.

PrinceOfAnger3509d ago

"I dunno but these comparisons are stupid. Compare Project Cars on the PS4 to Driveclub on the PS4"

b bu but "driveclub looks better then Pcars even on pc"

Neonridr3509d ago (Edited 3509d ago )

@Tru3 - don't be silly now. No way it looks better than a PC with max settings. Who says things like that.. :P

FlexLuger3510d ago

What I dont get is why every DC comparison is about rain? its like thats the only thing that game offers on a level with competing games..Its not even a sim. Who cares what it looks like.... PCars rain is more real in terms of how it effects the car. DC's rain just looks pretty. Thats all that matters to me. I want the most realistic racing/driving experience possible. even if that means visual compromises.

I dont think any fan of sim racing games would dissagree with that.

3509d ago
AndrewLB3509d ago

I agree. The never ending rain comparisons are getting old. How often is real racing done in the rain? Snow? Yes, we know DriveClub has awesome rain effects on the windshield. But that's about it.

When it comes to actual graphical fidelity, Project Cars is unmatched. In fact, actual gameplay of Project Cars looks as good as DriveClub's photo-mode.

Proof here: https://youtu.be/AanGDZZRev... (The beginning is NOT photo mode. keep watching)

@MasterFox

Driveclub is the benchmark for "rain on the windshield" in racing games, and that's about it. Look at the video I posted. Driveclub doesn't even come close in every other aspect. And the fact that Project Cars does it all at 60fps makes it the clear benchmark for all future games to beat.

OoOo... new cars. Nothing like a '64 mustang. (handles like a shopping cart) They even got the wheel shake and floaty steering at high speed spot on.
https://youtu.be/AanGDZZRev...

solidboss073509d ago (Edited 3509d ago )

I think that this is a silly comparison, artistic vs realistic. But you ask why its always about the rain and weather?
That is because those effects are the hardest and most demanding to nail. Hence the new Forza6-great game- doesn't have dynamic weather. Hell GT6 does stuff that Forza 6 doesn't.

MeliMel3509d ago

The Rain and looks is all it has going for it. DC dont compare gameplay because it cant. Not against PC or Forza anyways,

dantesparda3509d ago

"The Rain and looks is all it has going for it. DC dont compare gameplay because it cant. Not against PC or Forza anyways"

That's funny, because Forza and PCars bore me to death in comparison to DC. And yes, I own them all. DC is BY FAR funner.

someOnecalled3509d ago

its because it n4psfanboys and the main thing ps fanboys care about is gfx. they are the biggest gfx whore and the true elitist in the gaming community. you are right all they every talk about when it come to their exclusive is the gfx. they even gloss over this game was broken for a while when released but have a parade when a pc port is at console standard. for pc gamers console standards is bare minimum. we say bad port locked 30fps, console gamers says "gfx whores, the games broke and unplayable". while gtav was broken for the longest on ps3 and xb360 they act like that didnt happen.

the average of two bad ports a year on pc is a lifetime of bad ports. over two buggy damn near unplayable games on consoles is ok an not a big deal.

+ Show (3) more repliesLast reply 3509d ago
Godmars2903505d ago

Think it has more to do with whoever submitted and approved this before any notice or complaint could be raised.

masterfox3510d ago

lol this is really starting to get funny if you ask me, Project Cars devs are for sure having a hardtime trying to reach Driveclub rain visuals, the only thing this little video has proven is to remind us how stunning Driveclub looks and is still the benchmark in racing games.

Pixelart3509d ago (Edited 3509d ago )

Pretty rain yes.. But the benchmark in racing games? ... Lol b#tch please. Have you played any other racing games?

3509d ago
StrayaKNT3509d ago Show
3509d ago
someOnecalled3509d ago

told you ps fanboys the biggest gfx whore, elitist, trolls, and with the most bubbles.

+ Show (1) more replyLast reply 3509d ago
Lamboomington3509d ago (Edited 3509d ago )

Honestly, the rain comparisons are getting annoying. It seems like that's the only thing people think about when they talk about how good DC's graphics are.

In reality, there's so much more to show about DC. The REFLECTIONS. What about the fact that there are literally FULL ON REFLECTIONS in DC, including self reflections of every part of a car ? Something that no racing game has right now.

GLOBAL ILLUMINATION. Prettymuch the best lighting in any racing game.

I'd honestly like more comparisons that didn't just focus on rain

3509d ago
blackblades3509d ago

Been playing the ps+ version, actually wanna buy the full game. I shouldn't cause when I hit that platinum it's over na probably get a bundle deal with most of the dlc.

TrueTestament3509d ago

LOL "look at teh rain fx!" booooring... Benchmark for racing games is Forza and that is fact. Your salty rain effects won't change that.

3509d ago
gosukyomomma3509d ago

Lol forza the benchmark for racing games... so tell me how many console players are now race drivers from playing forza??

None.

GTacadamy and their professional race drivers got where they are today through gran turismo. The benchmark of real racing and driving.

GearSkiN3509d ago

A compilation that Sony supported, even Microsoft can do the same, it's not like it's something that was only possible coz of gt...

gosukyomomma3509d ago (Edited 3509d ago )

@ gearskin so why dosent the super rich multi billion company and the suggested benchmark of all racers do it to show how realistic and how much of a benchmark the game really is? nissan and sony collaborated to make this so why couldnt turn 10 ms and Ford? why because its not the benchmark as people state and there isnt enough people playing forza for them to waste the money thats why.

dantesparda3509d ago (Edited 3509d ago )

@True

Oh look another angry hater making their usual hateful, angry comments and nothing you said is fact and your salty comment wont change that

Show all comments (30)
170°

Classic PS4 Racer DriveClub Is Now a Decade Old

PushSquare:

DriveClub, the legendary PS4 racer from shuttered Runcorn studio Evolution, has such an interesting story.

Originally announced alongside the PS4, the game had been intended as a launch title – we even played it in a big London church Sony had rented to showcase the new system prior to its release.

Read Full Story >>
pushsquare.com
darthv72199d ago

Evolution was done dirty... DC is still the most stunning visual game of its generation. They certainly deserved better in the end.

VenomUK198d ago (Edited 198d ago )

DriveClub was pretty and I loved the experience of driving in the rain, it was immersive. I had some good races with people from an old forum, but at times I found it to be a bit boring. MotorStorm was such a fun game to play and I loved the controls - it would make sense to remaster that.

DarXyde198d ago

I'd give the visual showcase award of the last generation to The Order: 1886. That game was immaculate.

Uncharted 4 was also absolutely insane, and perhaps manages to use the PS4's power in extremely clever ways.

jznrpg198d ago

It didn’t get good reviews unfortunately

obidanshinobi198d ago

Cause the game was mediocre at best, and surpassed in pretty much every area by Forza Horizon 2.

IRetrouk198d ago

Apart from visuals, driving model, weather effects, only thing forza had was an open world...

Inverno198d ago (Edited 198d ago )

It's multiplayer component was the only thing struggling at launch but the game was still perfectly playable offline. Done dirty is an understatement because how many games after came out with broken online components that got a pass? Now games with an SP and MP get separate reviews for SP and MP smh! SONY shut them down as if Evo had been bleeding money instead of putting out great games. Their fate was undeserved and they were the targets of a media smear campaign due to that one trailer.

+ Show (1) more replyLast reply 198d ago
Knushwood Butt198d ago

Loved it.
Now here's a game that would benefit from a remaster.
4K, 60 FPS
I'd buy it.

ravens52198d ago

Might have to fire it up. Got it day 1, it was great to me.

outsider1624198d ago

See? Another reason why physical is important. Going all digital will have you miss out games like this.

Gabrielmpf198d ago

I loved tackling the leaderboards. It's a shame they couldn't even keep them.

Yi-Long198d ago

Brilliant game, I really miss it, and it deserved so much better than what Sony did to it.
Most important reason I liked it; It was FUN. That’s it. The actual gameplay,throwing a car around corners, the challenging AI opponents, the entertaining tracks which were peak-design, etc etc, it was above all just FUN to play.

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190°

60FPS on PS5: Unofficial PS5 'FPS Boost' mods are radically improving PS4 back compat

Digital Foundry : Whether it's via FPS Boost or bespoke software upgrades, backwards compatibility on the current-gen consoles delivered an unexpected delight - the ability to liberate older console games from their 30fps limits, running them at 60 frames per second or even higher. FPS Boost did the business for Xbox Series consoles on an impressive range of titles, but there was always the sense that PS5 could do more. It's a hunch that checks out as a range of frame-rate unlocks are available for PS5, covering many must-have games - the major caveat being that only exploitable consoles running on older firmwares are invited to the party.

Read Full Story >>
eurogamer.net
darthv72469d ago

you love to see new life being breathed into older titles but damn the process to get there. It should be automatic that these work for everyone... not just those who exploit their systems. Really wish Sony and MS would keep this program going officially.

Psychonaut85469d ago

Damn this sucks. I want this shit so bad, but I’m not jailbreaking my console. And frankly I shouldn’t have to. I’m not a tech person, but is it really that hard for developers to unlock the framerate? Or would that have to be a large patch?

dveio469d ago (Edited 469d ago )

"but is it really that hard for developers to unlock the framerate?"

I guess it's not.

But it has become a profitable business if you do so.

So no one would pay for only the framerate patched to being unlocked. So studios need to offer more than that.

But this would take more time, polishing and would cost more money. So they shy away, but won't unlock the framerate, either.

That's just my personal assumption. But from what I can comprehend technically, it shouldn't be difficult to unlock framerates via a patch for older games.

... if it hadn't became a business.

RaidenBlack469d ago (Edited 469d ago )

frame-rate unlock should be free ...
We've seen many devs offer free patches and updates to pretty old PC titles, even bonuses ... so why can't devs offer the frame unlock patch for free (in consultation with the platform-producers) for a title from just a generation earlier?

Einhander1972469d ago

RaidenBlack

"frame-rate unlock should be free ..."

Obviously the result of that thinking is that developers aren't even going to do it.

If they had been allowed to charge $5-10 you would see incentivized developers doing it way more often.

People just always want everything for free, but it's not free to make the patch, people have to code it then other people have to test it, and there will always be other costs involved.

If people want dollar store gaming then expect to get what you pay for.

shinoff2183468d ago (Edited 468d ago )

Raiden I might be wrong but last I thought it cost money to put patches out on consoles.

As far as me paying for it, I'm not all that interested tbh. Not enough to pay for it with older games, and newer games have been pretty decent about it for the most part.

dumahim469d ago

Sounds like the modder has to go in to make changes to unlock it on a game by game basis. "Simple" enough to do it unofficially, but to have it done officially, they need someone to go in a make that change, put out a patch and put it through certification, which I believe is not necessarily a cheap thing to do. It's questionable if going through this would then give them enough sales to make it worthwhile.

Inverno469d ago

Many games still have physics tied to framerate, i think it's cause they wouldn't want to go in and do anything extra. Then there's the 10 dollar upgrades they rather charge. The problem is that there's no compromise, cause if I could mod my PS4 and all I'd lose is online play then id jailbreak it immediately. Mods have done so much for PC games and they could do the same for consoles, but manufacturers hafto be willing to compromise.

shinoff2183468d ago

It's not to hard to do and there's youtube videos that break it down really well. ANyway most of us here arent able to break are console anyway due to being up to date on firmware from playing

+ Show (1) more replyLast reply 468d ago
Chocoburger469d ago

Yep, this sucks having to require a jailbreak for something that should be standard in our industry by now. I learned my lesson when PS4 was jailbroken and I didn't keep a console on low firmware for years, but now I'm holding onto two low firmware PS5s specifically because there are features I'll be able to do that you can't do on official firmware, so this will pay off for me soon enough.

Jin_Sakai469d ago

It should be a sin to let these games sit and be stuck at 30fps.

EazyC469d ago

RDR 2 not getting a 60FPS patch for PS5 was a crime.

170°

Why did EA Kill Project CARS?

This video explains why we think Electronic Arts didn't see a future in the sim racing title Project CARS and promptly cancelled the fourth instalment.

Jin_Sakai896d ago

After the last installment I’d say most hardcore fans left. It’s just not that good anymore so I can’t really blame EA this time.

masterfox896d ago

because it was always a project and it never got finished :D

ChubbyBlade894d ago

Every game is a project. Your joke doesn’t make sense

InUrFoxHole893d ago

It makes perfect sense. It's obviously a play on the title. Jesus christ you must be a blast at parties.

ApocalypseShadow895d ago (Edited 895d ago )

Ask Bullfrog or Black Box or Tiburon or Studio 33 or Criterion or any of the previously acquired developers who made racing games as competition, or as developers of EA games, then eventually dissolved into oblivion or reassigned. Just ask them. They'll tell you why.

ApocalypseShadow894d ago

Oh. I forgot. Even Code Masters were absorbed into Criterion. Another racing developer EA took over.

Every racing developer either absorbed by EA or eventually destroyed by them. They either kill competition or have them in the end make Need 4 Speed for them.

MadLad894d ago

EA only cancels projects for one reason.
They didn't see enough money in it.

Kombatologist894d ago (Edited 894d ago )

Not when it's because it didn't meet some crazy margin. It's like if something doesn't make EA a billion dollars on day one (I'm exaggerating that figure of course), they swiftly put it out to pasture.

SurgicalMenace894d ago (Edited 894d ago )

Much like if you're spending money on what's a bad investment for your desired goals, you'd do away with it, if you're wise. We should try to get away from thinking we know more about business than individuals that have been doing it for decades. Perhaps you could benefit from going into business instead of wasting all of your talents in comment sections. It's clear that you're the missing piece that EA's been looking for.

MadLad893d ago

I've made a good amount of money betting on underdog investments over the years.

EA sets unrealistic expectations of their more niche developers, yet continue to fund absolute blunders like DICE and the Battlefield series year after year.

dumahim894d ago

EA butted in and messed with the formula and act shocked when it doesn't work out.

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