Bungie explains why Gjallarhorn and other exotic weapons are taking a time out.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
"We're deliberately leaving Ice Breaker behind because ultimately it presents a way for you to play the game that ultimately isn't that engaging," Smith continued, referencing the way some players simple bunkered down in a safe spot and used the weapon's automatically-refilling ammo to slowly chip away at bosses until they keeled over."
Apparently, making the AI smarter is completely out of the question.
"When Gjallarhorn is the only answer it unbalances the game. It also goes against our philosophy for exotics - they should be situational and if there is something that you want to use and never change it goes against our desire for a game with horizontal opportunities for progression."
This is the stupidest thing I have ever heard, why even have a tier above legendary if it's only marginally better? Keep listening to Joe blow Internet cause your game philosophies suck Activungie.
Exactly. This is the same mind frame of COD developers. They initially give us weapons that are different and feel unique, only to slowly nerf every single one of them until they're all basically the same gun with a different shell. What the he'll is the point of giving us exotics with special abilities if they're just going to take them away?
"Oh, according to our statistics, people are using this gun way too much, let's nerf it."
"Our data shows that people are using a weapons ability to make their play throughs easier, can't have that. It's not how we meant for the game to be played. Change it."
I'm so sick of this mentality from developers. It's a trend that really needs to stop.
Sometimes I miss the days before patching was possible:-/
"We've been pretty upfront about saying Gjallarhorn isn't coming back this year. But in a world where [Gjallarhorn creator] Feizel Crux's great creation returns it won't be slayer of gods that it once was."
Sounds like Bungie's career after halo
It seems to me the problem is incorporating single player based weapons into the multiplayer. Many of these weapons are a godsend on some quest but I can see how they are too powerful for fair multiplayer crucible. Unlike cod where everyone will have the same weapons but upgraded as they gain xp and though a little unbalanced due to varying xpgains from different players you will eventually be on the same level. In destiny many of the weapons just can't be had a yr later and despite my best efforts no thorn or ghorn that absolutely decimates me on crucible with only my vestian dynasty to give me a chance. Iam thinking maybe make a separate tier of weapons only for crucible and everyone be at the same level in crucible no light or armor variations. I say this because it seems like a problem bungie can't quite get right. Just an idea I think would help but maybe it's no better.