30°

Series Creator Hidetaka Miyazaki Watches Twitch Plays Dark Souls

Gameinformer:

"For our October cover story on Dark Souls III, we visited From Software to speak with the series creator Hidetaka Miyazaki about his career and how the team is approaching the third game. While we were there, we also booted up the steam of Twitch playing Dark Souls to get the acclaimed designer's raw impressions of the bizarre hive-mind playthrough. While the Twitch players have now beaten one of the most difficult bosses in the game, we visited the studio a while ago and so the captured stream footage is from August 21st. We should also note that Miyazaki will not allow his voice to be captured or video footage to be taken of him, so the audio is from his translator and the still images of Miyazaki watching the stream are the best we can do. Also, for the sake of watchability, the gameplay has been edited for shorter pauses and the chat does not accurately reflect the actions on the screen. With all of those caveats out of the way, we hope you enjoy the video!"

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gameinformer.com
70°

Dark Souls: Archthrones Reaffirms Modding Is The Best Thing To Happen To Games

"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.

80°

The prevalence of parrying: Why is it so popular?

Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way.  Why?

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gamespew.com
phoenixwing32d ago (Edited 32d ago )

i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)

Dudeson32d ago (Edited 32d ago )

I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.

190°

Miyazaki Discusses Elden Ring: Shadow of the Erdtree - Weapons, Difficulty, GRRM’s Involvement

Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.

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frontlinejp.net
phoenixwing36d ago

Completely forgot about how grrm is involved in elden ring