RPS:
"Metal Gear Solid V: The Phantom Pain may be the best stealth-action game ever made, but it’s not flawless. The game’s massive scope, and the surprising amount of detail in each interaction within that massive playpen, is impressive – however, that scope is precisely why certain aspects feel like they have something missing. Consider the following, then, as an exploration of The Phantom Pain’s own phantom pains – without plot spoilers."
Whether it's showcasing damage realistically or simulating fractures and conditions, these games are worth checking out.
The Metal Gear series has sold 60.2 million copies, as of September 2023.
...and yet, they couldn't give more respect and effort into the collection.
What a terrible company.
Metal Gear Solid V: The Phantom Pain is another rollercoaster of a game in the Metal Gear Solid series. Here's what to expect and why you need to experience it.
Amazing how bad this game looks already. We keep acting like this gen doesn't feel like an update but I think we're starting to see it.
The game started really strong in that hospital, but after a couple of hours I wondered if it was even an mgs game I was playing.
Story
Character Development
Different Locations
Make the game linear instead of fake open world
Answer questions that needed to be answered
Remove self-insert character
Release a finished game
Here we go again.
You people do understand that the meat of the game is largely in the open world aspect?
If you didn't have to navigate the open world areas between objectives, especially on side ops runs, MOST of the gameplay mechanics would barely ever need to be messed with.
The main thing I hated about this was loading and wasted times waiting for helicopter.
I went back MB after every main mission, so calling for helicopter and waiting and then jumping on helicopter to meet a load screen and then navigate to MB and meet another load screen was a pain in the ass.
why couldnt i jump on helicopter and let it float around or whatever so I can either pick another landing spot or have an option to go to mother base.
Also never really had the time to use fast travel via box but im guessing that is also very tedious.
MGS:PP is a great game but I guess we will keep bumping into the same discussions every time.
The open-world here is barren and empty, the helicopter loading screens are annoying as hell (and no, you can't justify it with silly rhetoric), the story is a mess, the episodic vignettes are bothersome (do we really need "to be continued" screen after certain scenes and then be back at the helicopter where we can tackle yet another "rescue prisoner x" side-op? talk about anti-climactic...) and the AI incredibly fucking limited in all it can do (you don't even need to be a native-language speaker to realize how it takes you one to two missions top to hear and see EVERYTHING the AI can do). The AI in other MGS seemed to me way better, mainly because you didn't have that endless open-world repetition of infiltrating the same outposts over and over and hear the same scripted AI over and over since you were led through LINEAR and CINEMATIC experiences where your focus was on other things.
This open-world design is probably the least inspiring thing about the game.
Also, the tapes run contrary to how MGS game's supposed to be structured. Codec encounters transported you into an intimate sort of environment in line with the game and totally cool in that Snake talked a LOT with everyone else and you could randomly call them and could see their 2D/3D representations (MGS 1 was my favourite in that respect) whereas now not only does BB not talk at all (and by now we should really call him a mute) but its so impersonal and anti-climactic that the whole experience seems dry and contrary to all past MGS games.
The whole game could have been so much better. Its a great stealth game with a poorly executed open-world and the worst MGS I played by far.
Great game but some terrible design choices. My biggest issue is redoing the exact same mission on extreme or stealth only. Like how the fuck does that make sense oh you want me to go take out quiet again after I have been playing with her for ten hours. Really takes you out of the story. Since I'm venting, being in a helicopter that is going down only for the game to go to be continued and than you're back in a perfectly fine chopper. Like what the fuck were they thinking. Still a good send off.