Taking a look at the evolution of difficulty in video games, from arcade cabinets, through the introduction of the home console and into modern gaming and how From Software's Souls series redefined the implementation of difficulty.
Danish from eXputer: "With FromSoftware getting new directors, it might be time for the studio to take a break from its iconic Soulslike games."
Honestly I want more lol. Plenty of different settings, time periods, fantasies, and myths they can still use.
Armored Core and Elden Ring are both different than the Souls formula.
Souls formula: You Will Die. Gothic. Not open world. Punishing difficulty. The feeling that doing is completely on the player.
From software can make as many souls games they want. It's the rest of the industry that needs to stop copying them.
Hidetaka Miyazaki, president of FromSoftware, reveals plans for future games, building on the success of Elden Ring.
I’d like them to revisit Kings Field for the modern day. Or Shadow Tower. That would be sick.
FromSoftware president Hidetaka Miyazaki says, "I do see this as a time for us to continue to grow and continue to cultivate this talent and continue to release these games for as long as we can."
Interesting what happens when you treat employees like humans. You get incredible games and revenue.
It's a formula for success.
Not just difficulty, I'd rather say they elevated game design as a whole. In the past few years many games have been inspired by the Souls series' approach.
I'd say Itagaki with his versions of Ninja Gaiden, from Nes up, always kept difficulty high.
I think all of the Souls game are amazing and Bloodborne is fantastic but it was just never for me. Barely got through the beginning of Demons Souls and gave up on Bloodborne after the first boss so traded it in.
Hell, even while using a trainer on PC I couldn't finish DS1 or 2 simply because it was too annoying getting lost and trying to find everything with no map or guidance even if I had infinite health
Yes, you can definitely say this difficulty and gameplay is not for me but I still applaud them for making great, unique games.
No its always been there. They just reminded us of past difficulty levels. Id call it a renaissance, not the creators of it.