From Software Has Been A Key Player In The Evolution Of Gaming Difficulty

Taking a look at the evolution of difficulty in video games, from arcade cabinets, through the introduction of the home console and into modern gaming and how From Software's Souls series redefined the implementation of difficulty.

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nX1129d ago

Not just difficulty, I'd rather say they elevated game design as a whole. In the past few years many games have been inspired by the Souls series' approach.

Timesplitter141128d ago (Edited 1128d ago )

Dark Souls definitely left a mark on gaming history with its innovative features and interesting world.

Even MGS5's current online features are Dark Souls-inspired.

Honestly, the difficulty aspect of the Souls series is blown out of proportion and is far from being its greatest merit

nucky641128d ago

I'd say it's demon souls that left the mark - without it, dark souls never happened. of course, the kingsfield series can't be forgotten as it was FROMs early start into, what would come to be known, as the souls games.

KwietStorm1128d ago (Edited 1128d ago )

Why do so many people omit Demon's Souls when on this topic? As nucky said above, Dark Souls was a spiritual successor to Demon's Souls. It carried the torch.

Anyway, as far as the difficulty goes, From Software's great design begins with old school roots. The reason so many games today have a Crushing, Impossible, God Mode, or other scaled up difficulty else is because the bar was lowered overall. The Souls franchise throws all of that out the window, right along with regenerative health. No checkpoints every 5 steps, no unlimited ammo, no nothing. So yea, while it is certainly a challenging series by today's standards, it's people's complacency with all of these easier games, or the lack of experience that makes them that much harder.

But there is also a reason why many people call the Souls games punishing, specifically, rather than extremely hard.

NewMonday1128d ago

they simply brought it back to modern games when it was fading away.

there were great addictive challenging fun games (without being cheep) here and there like Ninja Gaiden and Vanquish hard mode.

ThanatosDMC1128d ago (Edited 1128d ago )

I disagree, Armored Core 5 and VD was a PoS compared to Armored Core 4 and 4A.

Bimkoblerutso1128d ago (Edited 1128d ago )

Yeah, they seriously put on a clinic in level design every time they release a game (at least when Miyazaki is involved). It's kind of an easy thing to skim right past when you're playing, but all of the areas and items are very thoughtfully and logically placed in all the Souls games (except for maybe DS2).

Miyazaki and his team are great game designers.

Paytaa1128d ago

I'll never forget my first time playing DS1. Truly remarkable.

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TheCommentator1128d ago

I'd say Itagaki with his versions of Ninja Gaiden, from Nes up, always kept difficulty high.

1128d ago Replies(2)
dimasok1128d ago (Edited 1128d ago )

I think all of the Souls game are amazing and Bloodborne is fantastic but it was just never for me. Barely got through the beginning of Demons Souls and gave up on Bloodborne after the first boss so traded it in.

Hell, even while using a trainer on PC I couldn't finish DS1 or 2 simply because it was too annoying getting lost and trying to find everything with no map or guidance even if I had infinite health

Yes, you can definitely say this difficulty and gameplay is not for me but I still applaud them for making great, unique games.

Eiyuuou1128d ago

It's a series that is not meant for everyone, but I still commend you for trying. Thanks fpr sharing your opinion!

MilkMan1128d ago

No its always been there. They just reminded us of past difficulty levels. Id call it a renaissance, not the creators of it.

someOnecalled1128d ago

Thank u. Someone with good memory or at least not lazy enough to say everything that's not over 5yrs old has everything new. Even megaman games was frustratingly hard.

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