Taking a look at the evolution of difficulty in video games, from arcade cabinets, through the introduction of the home console and into modern gaming and how From Software's Souls series redefined the implementation of difficulty.
Not just difficulty, I'd rather say they elevated game design as a whole. In the past few years many games have been inspired by the Souls series' approach.
Dark Souls definitely left a mark on gaming history with its innovative features and interesting world. Even MGS5's current online features are Dark Souls-inspired. Honestly, the difficulty aspect of the Souls series is blown out of proportion and is far from being its greatest merit
I'd say it's demon souls that left the mark - without it, dark souls never happened. of course, the kingsfield series can't be forgotten as it was FROMs early start into, what would come to be known, as the souls games.
Why do so many people omit Demon's Souls when on this topic? As nucky said above, Dark Souls was a spiritual successor to Demon's Souls. It carried the torch. Anyway, as far as the difficulty goes, From Software's great design begins with old school roots. The reason so many games today have a Crushing, Impossible, God Mode, or other scaled up difficulty else is because the bar was lowered overall. The Souls franchise throws all of that out the window, right along with regenerative health. No checkpoints every 5 steps, no unlimited ammo, no nothing. So yea, while it is certainly a challenging series by today's standards, it's people's complacency with all of these easier games, or the lack of experience that makes them that much harder. But there is also a reason why many people call the Souls games punishing, specifically, rather than extremely hard.
they simply brought it back to modern games when it was fading away. there were great addictive challenging fun games (without being cheep) here and there like Ninja Gaiden and Vanquish hard mode.
I disagree, Armored Core 5 and VD was a PoS compared to Armored Core 4 and 4A.
Yeah, they seriously put on a clinic in level design every time they release a game (at least when Miyazaki is involved). It's kind of an easy thing to skim right past when you're playing, but all of the areas and items are very thoughtfully and logically placed in all the Souls games (except for maybe DS2). Miyazaki and his team are great game designers.
I'll never forget my first time playing DS1. Truly remarkable.
I'd say Itagaki with his versions of Ninja Gaiden, from Nes up, always kept difficulty high.
I think all of the Souls game are amazing and Bloodborne is fantastic but it was just never for me. Barely got through the beginning of Demons Souls and gave up on Bloodborne after the first boss so traded it in. Hell, even while using a trainer on PC I couldn't finish DS1 or 2 simply because it was too annoying getting lost and trying to find everything with no map or guidance even if I had infinite health Yes, you can definitely say this difficulty and gameplay is not for me but I still applaud them for making great, unique games.
It's a series that is not meant for everyone, but I still commend you for trying. Thanks fpr sharing your opinion!
No its always been there. They just reminded us of past difficulty levels. Id call it a renaissance, not the creators of it.
Thank u. Someone with good memory or at least not lazy enough to say everything that's not over 5yrs old has everything new. Even megaman games was frustratingly hard.
I really hope From Software can take what they have learned from the Souls series and bring it to their Armored Core games because a next gen Armored Core would be amazing and is over due imo
I love From Software. Ever since Demon Souls they really brought back the enjoyment of dungeon crawling . It would be awesome if they did another King's Field or Shadow Tower reboot. I buy duplicate copies of the Souls games to show my appreciation and also to have an unopened physical copy. Cant wait for Bloodborne DLC and DS3. Bring back the Maiden in Black😱 OT: It seems over the years most games were /are made with casuals always in the back of the dev teams mind. I know not all games can get away from that but if a few more did and have the quality that FS brings I am sure there are plenty of people who will purchase it. I am not talking about difficulty that isnt fun, but too many games hold your hand. I am sick of quest arrows , make me read a lore book with general directions or look for a marker. Or Aim assist etc. Hate those things.
So there wasn't rougelike games or challenging games before or are we saying only on consoles. Next article they gonna be their wasn't any horror games before until dawn. There was never a lack of difficult games on pc sorry to say. Hey even look at arma that game is as tuff as nails. It's a whole genre dedicated to rougelike games. Why you think most survival games are popular. Guess not since they still didn't launch on consoles. What about S.T.A.L.K.E.R.S was those games easy? Megaman was hard so was resident evil and parasite eve. I guess I just don't make every new game seem godly and make up stuff like they reinvented the wheel
Um, I love Dark Souls just like I love Monster Hunter, but From Software is the LAST group of devs to contribute to the evolution of difficulty. In fact I think it's quite the opposite. They need to take that "no pause, unfair, undodgeable " crap, burn it and scatter the ashes. I like hard games. But I don't like unreasonable or cheap difficulty. And not allowing pausing, that's cheap. There's no defending that crap. Take a cue from a game that does difficulty right- eliminating pausing is hogwash. There I said it.
no pausing prevents you from pulling up a guide on how to beat a boss when you stumble into one on accident so i disagree. I don't remember too many times i've come across an attack that was undodgeable either or at least none that stuck out to me or made anything to hard where i notice the hit. There is only 1 place in the entire souls and bloodborne series that was cheap to me and that's in dark souls 1 climbing up the banister roofs in drangelic castle to the guys with the large spears.
The no pause thing is a none issue, since you can just go hide in a corner somewhere if something comes up. Souls and Bloodborne are one of the most fair games out there. It requires you to think and prepare before battle. Any game that holds your hand is unfair, and you're not getting your money's worth. Every boss can be beaten with the right tactic, and right weapons, you just have to figure out which.
FromSoftware has proved that games can still be both difficult and fun at the same time. They simply found the right balance between the difficulty and not making the game overly tedious and punishing. Their games have something magical about them that makes you actually WANT to overcome these challenges and keep pushing forward despite getting your ass handed to you. Their games are the few that still excite me as a gamer.
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