Tor Frick is an artist at Machinegames, developers of the most recent Wolfenstein titles.
Wccftech talked with Neon Giant's Tor Frick to dive into the implementation of ray tracing and NVIDIA DLSS in The Ascent, out today.
The developers also confirmed there's no ray tracing on Xbox Series consoles and there are no plans to add AMD's FidelityFX Super Resolution.
Thats strange, on the description page for the game in gamepass, RT is listed.
Maybe cause its also on PC?
In playing it now and it looks beautiful even without RT. It's what Cyberpunk should have been.
Weird that it lists RT in Gamepass. Also, this game really surprised me graphically. It’s pretty great looking no matter what. 2 solid releases this week for Xbox.
Wccftech interviewed Neon Giant's Arcade Berg and Tor Frick to learn more about The Ascent, one of the most exciting indie games in development.
The developers of The Ascent spoke of Microsoft's approachability. They also discussed their experience with the powerful and easy to develop for Xbox Series X console.
Approachable? That's because Microsoft's desperate for whatever they can get. Does this sway me to get an XboneseX? Nope. Still getting a PS5 at launch.
*sees its game* , yeah that's a huuuugeee leap -_-
The custscenes in realtime look effing great not sure why in hell they went Isometric, damn huge opportunity lost there, guess didn't want to create an instant hit.