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It’s all over. Finally, after a 28 year stint that’s seen more intersecting and overlapping plotlines than the LOST writing room waste paper basket, creator Hideo Kojima has put out his last instalment in the legendary Metal Gear Solid on September 1st, 2015.
The Phantom Pain has seen mostly positive reviews thanks to some of the finest gameplay the franchise has seen yet, but a number of behind-the-scenes issues sadly plague its retail state, stemming from a huge amount of corporate interference from Konami when it came to crunching deadlines in various ways to get the game on shelves.
Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."
CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.
Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.
You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.
Nothing beats MGS3. The Boss seriously needs her own game. She is the greatest female character in gaming history.