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Metal Gear Solid: Ranking The Series From Worst To Best

WC

It’s all over. Finally, after a 28 year stint that’s seen more intersecting and overlapping plotlines than the LOST writing room waste paper basket, creator Hideo Kojima has put out his last instalment in the legendary Metal Gear Solid on September 1st, 2015.

The Phantom Pain has seen mostly positive reviews thanks to some of the finest gameplay the franchise has seen yet, but a number of behind-the-scenes issues sadly plague its retail state, stemming from a huge amount of corporate interference from Konami when it came to crunching deadlines in various ways to get the game on shelves.

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whatculture.com
DarkOcelet3514d ago

Nothing beats MGS3. The Boss seriously needs her own game. She is the greatest female character in gaming history.

Irishguy953514d ago (Edited 3514d ago )

I had to think about that for a second.

Literally 1 second I mean. The boss is the boss of female characters in history.

BiggCMan3514d ago

The Boss is indeed one of the most incredibly well thought out characters I've ever seen, male or female doesn't even matter. But the fight itself was not all that great (in my opinion people, remember) only the cutscene that ended it when you were forced to pull the trigger. THAT is the moment that mattered, and set the course for Big Boss's actions for the rest of the series.

MGS4 is a better game than 3 in my opinion. MGS3 is fantastic of course, the entire series is. But 3 is a slower moving game in my eyes and it makes it hard to play many times over. MGS4 is the ending to all of that amazing history that the series has, and it does it in such a way that just feels perfect.

As for Phantom Pain. It's very scattered in the story, I don't really understand why it is. I wanted it to be the most perfect game ever created, and in gameplay it's pretty damn close. But the story is so scattered. Split into 2 chapters that are completely different from each other, even though they are good by themselves. I loved the final ending, but the story over all was just so unreliant on the rest of the series that it made it less emotional than I wanted it to be. Still a masterpiece of a game like all of them are, but an odd masterpiece.

70°

Hideo Kojima admits Metal Gear Solid motion capture was “trial and error”

Hideo writes: "We experimented with magnetic motion capture in "Metal Gear Solid: Integral", and in MGS2, we adopted optical motion capture for the first time. Was the shooting done about 25 years ago? Well, back then, everything was trial and error, but every day felt fresh and exciting."

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CoPilot: Gaming Chat is an amazing revelation - A true gamer friend at your side

CG writes: In this video, we take Microsoft's Copilot for a spin and talk about gaming and AI influences, and the implications of that. We talked about a possible Metal Gear Solid V remaster, Deus Ex remaster, Hitman Blood-Money mission, and more. Imagine trying to talk gaming with non-gaming friends in real-life and after 5 seconds, they switch off and possibly yawn. Well, CoPilot isn't like that, instead it's like talking to a like-minded gaming fan who is totally on your level. The public version of CoPilot released in Feb 2023 and already it's become almost indistinguishable from a real person.

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cramgaming.com
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Gaming's Greatest Month 20 Years Later - Remembering November 2004

Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.

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wccftech.com
theandinator92159d ago

You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.