What is it with developers these days. They spend millions on games, make them look pretty, sound nice, work well (mostly), yet the one piece of the puzzle to ensure players stick with a game from beginning to end, the ” story ” or narrative, is last on the list to be looked at.
While the mainstream media always sees things turning in favor of the hero, here are 6 games that own being a bad guy.
Behavior Interactive Inc. revealed a new content update for Dead By Daylight, with a Chatoic Modifier, Store Update, and TOME 19: SPLENDOR.
Gori: Cuddly Carnage is out this summer, an adult-themed action platformer featuring a hero cat with a hoverboard that fights against mutated toys who destroyed the world.
Good gameplay is just complimentary. I have to have some motivation/incentive. Otherwise I get bored.
Of course it is.
Would you stop reading a book if it was bad?
It doesn't help that the market is just flooded with cheap good games these days. Constant steam sales an Xbox and PlayStation sales. I think the problem is these days the average gamer owns too many games for the amount of time that they have to actually play them. I know between my wife and my kid of my job I don't have near the time I used to play some games.
Not just the story, but the pacing. Gta V had a pretty good story, but because of how long it was, it couldn't maintain the stakes. It makes me sad that gamers push for so much content. I think my list of favorite games is exclusively occupied by things that are under 20 hours long, right now, it feels like a game has to offer at least 40 hours of content to be considered a good value, and I don't like that.
There are a few games that I give up on because of story or just having to do a repetitive grind to get through. But, there has been times where I completely went through a game and never bothered to pay much attention to the story.
But I do believe a poor story makes a game fairly boring.