Totally 360 writes: "Marrying different game genres together is a risky business. For instance, no one would really want to play a Bemani-style game spliced with a "match three colours" puzzle fest would they?
Developer Little Boy Games obviously think you do, because Go Go Break Steady does just that, dressing itself up in faux-cool street-style graphics, mixed together with first-year urban music project tunes.
So lacking stunning visuals and phat beats, the game has to rely heavily on its gameplay to try and rescue its skinny white ass, and with a little more care and attention it might just have pulled this off."
In an attempt to market the Xbox Live Arcade game Go! Go! Break Steady, marketing firm 'Taxi' invited a bunch of B-Boys (and Girls) and pop-n-lockers to a fake audition. The dancers showed off their skills, but were then asked to do it again while solving a puzzle, emulating what you do in the XBLA game. Hilarity ensued. Check out the video.
Pretty creative marketing, I'd say, but I bet those kids finding out it was "fake" were pretty pissed.
At least they'd get some exposure, ending up in the video or commercial or whatever that was.
As has been widely discussed, developing a successful indie title for Xbox Live Arcade is not the simple task it appears at first blush. Here, ex-EA developer Ahmed Usman Khalid candidly discusses the successes and difficulties that arose in the development of the somewhat overlooked Go! Go! Break Steady, a rhythm/puzzle hybrid game with hip-hop flair.
Go! Go! Break Steady combines rhythmic beat-matching with match-3 style puzzle gameplay. Choose your character and make him dance to the beat while solving increasingly challenging puzzles.