VICE: "Sony's horror game casts me somewhere between God and everybody's dad. And then everyone dies. What the hell is going on?"
The game gives you the freedom to decide if you are you supposed to be playing to try save everyone or kill everyone. There is no correct way to play the game though. That's its charm. Accessible & Engaging. Definitely sleeper hit.
How many times did you play it? I felt this way after my first play through and loved it. After my second play through I was left very disappointed in the differences choices actually make and I felt the game was far more linear in those terms than is let on initially. Brilliant game for one play through though - although I guessed nearly every plot twist way before the reveals but that's what you get for being a horror movie veteran!
I feel like all the characters choices have Good choices and consequences except Matt.
Don't you find it irritating how many choices have the same outcome. For example the scene with Ashley and Josh in the barn. To me that was such an important scene and could of completely changed the game but instead no matter what choice is made the outcome is the same. Missed opportunity in my opinion. I'd rate it 9/10 on first play through but this dropped to about 6 when I realised the choices are so artificial.
you can save Matt by giving him the flare gun and if you do he will help save Jess later on
It's the fact that he fires it for some weird arbitrary reason if you decided to take the gun. It's actually a good idea to go to the tower. The fact that you can only save him by disagreeing with emily to go there is silly. Should have given you the option to hold the flare gun.
We want be getting anything like it this year unfortunately.
What? You may have commented on the wrong article. Perhaps Until Dawn will not release in your territory until next year, or maybe you simply meant "we won't be getting anything ELSE like it this year"
Anything like the same genre I meant. lol
Wont* not want Sorry i just noticed -.-
The point is to enjoy a story be controlling the outcome. Like any game, the point is to play and have fun. What's not to get?
The point is to have fun with a great interactive experience and emotional storytelling.
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