Punch Jump Week Recap. Stories include:
Sony Corp. this week posted a near 50 percent fall in Q1 profits. However, the company's game unit posted a profit and held double the PS3 sales from one year ago.
Advanced sales for Resistance 2 increased this week at Amazon.com. The title will be released in Nov. to U.S. retail.
The Xbox 360 held increased sales for the third straight week in Japan. Additionally, the hardware ranked two titles in the top 50 software sales.
Sales for Microsoft Corp.'s Xbox 360 60GB SKU increased this week at Amazon upon availability. The 60GB SKU will replace the newly discounted 20GB version.
Nintendo Co. this week posted a Q1 profit of nearly $1 billion on strong Wii sales. The company sold 1.7 more Wii units in Q1 than the year prior.
Nintendo this week released a new wave of Virtual Console titles to Wii. Titles include Pong Toss, Chase H.Q., and Art of Fighting.
Today it was announced that the gaming and anime industry has lost another beloved artist and creator. Mutsumi Inomata has passed away.
The Tales Of series are some of the best RPGs I've ever played, and the characters are a big reason for that. I don't think I played a single game in the series that I didn't enjoy. Rest in peace.
Wow she was the character designer for Tales of Destiny one of my favorites of all time =(
I love the Tales games. Phantasia will always be my favorite. Ironically I felt like as the series progressed the character design became too “anime cliche.”
Is the future of artificial intelligence in video games playing out in a cyberpunk ramen bar? Tech companies would like you to think so, but game writers aren't so sure.
From witnessing countless ai generated articles and content it's clear ai is not very creative and often produces nothing but word soup so I'd like to keep ai away from storyline or side quests as much as possible
Where does ai have a place I think ai can be used effectively in upscaling technology or the remastering process for older games touching up assert etc however it must be done with human supervision ala GTA trilogy where it was used but clearly not vetted before being included in the game
I mean the core issue with AI is exactly what it's substituting. Generating visual art is a perfect example of this. Currently, if you want to use AI to generate anything short of a background, you are going to deal with numerous drawbacks. From anatomy issues in humans and animals to completely broken fonts for logos and visibly recycled styles.
But when it comes to writing, things are a bit messy. There are indeed extremely talented writers out there working on video games. But there are also a lot of them who really aren't, and we all know it. Take games like the recent Suicide Squad or Starfield; those game scripts could very well have been done by AI.
Another issue with AI writers that is often pointed out is the ludonarrative issue. Basically, AI, by its very nature, wouldn't be able to write within the context of the game mechanics and scenarios, which would lead to a lot of ludonarrative problems and break immersion. However, against that argument, one need not look further than The Last of Us Part II. That game is a embodiment of ludonarrative issues and is still considered by many as one of the best games and game stories out there, so it's clear that for the majority of the market, that would not be an issue.
So AI, with all its limitations right now, probably wouldn't hurt game stories as much as the writers would like gamers to believe. I doubt that it would improve what we have now, but given what we have now, I also doubt that it would be measurably worse.
As it stands right now, AI is really good at taking existing concepts that a human imagines and then organizing them into a coherent story. You still need creativity, but I think having a "room of writers" is probably no longer necessary. So in that regard AI is taking jobs. For instance, let's say I provide AI with a number of characters and what their personalities are. I might say, (if making a murder mystery) the Butler who seems like the protagonist is actually the killer. If you try this, AI will do a pretty fantastic job of writing dialogue between characters that would lead you, as the reader, not to suspect who the killer is. Normally a writer works with other writers and breaks a story down into parts where the characters motives start as unclear and then progressively become revealed. AI does a really nice job with foreshadowing also. You can also tell AI to incorporates symbolism, and misdirection. TLDR; I'll never not use AI when writing a story. It's just a tool that when used properly will make good writing great.
“I love a good old puzzle game and Zuma is one that I used to play all the time and now you can, too, thanks to EA Play and Game Pass.” - A.J. Maciejewski from Video Chums.
none of this means anything to us anymore. We get sales stats and projections and quotes daily and they're all, as Captain Rhodes says "Greek Salad"
Not worth anything.
Sony's overall sales fell 50% this week but they were up 100% from 2 weeks ago. Software sales are down, though, but hardware sales are climbing to 40%.
Who cares? It's stilly.
do these numbers really bring satisfaction to people?
Poor Xbots
Poor Xbots, there were a shortage of PS3s. Poor XBots, we will dominate once again.
Poor Xbots
The title is pretty misleading.
This weeks recap makes one think that the PS3 sales dubbeled since a few months, but:
"However, the company's game unit posted a profit and held double the PS3 sales from one year ago. "
I may hope so, because last year around this time the PS3 sales weren't pretty at all.
by next year. Things will go back as to how they were before.