Polycount’s member ‘broScience‘ is currently recreating a concept art environemnt from Killzone: Shadow Fall in Unreal Engine 4.
Why do you need to show Killzone: Shadow Fall in Unreal Engine 4. When Killzone engine already looks as good as UE4....
It's probably just to compare them, the proprietary engine by GG obviously looks a lot better.
It's also artist execution. It could be done better.
Looks good now let's get a killzone 2 remastered!
KZSF looks better than this
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