GameInformer:
"From Software president Hidetaka Miyazaki assures us that there will probably be a fresh poison-filled stress-hell similar to Valley of Defilement, Blighttown, and the Gutter/Black Gulch in Dark Souls III, but outside of creating torturous nightmare areas, what areas in the Souls games are his favorites? Miyazaki gravitates toward Demon’s Souls to find some of his favorite zones."
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
I freaking hated Blighttown and the Gutter.
DeS: 1-1, 3-1, 4-1
DaS: Undead Parish, Firelink Shrine and Painted World of Ariamis
DaS 2: Dragon Aerie...Damn this game is good but i just realized it has really forgettable level desings.
Bloodborne: Pretty much everything. One of the reasons why i think it's the best Souls game, even if it has less content than others.
I'm still have nightmares about Blighttown