Mark from GamersFTW writes his opinion on whether or not annual game releases are a good thing.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.
Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…
The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.
Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games
I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.
The developers of Lordbound increased the scope as they became more familiar with the Creation Kit and got inspired by the original Skyrim.
It's unfortunate that some games become a 'conveyer belt' series. I mean I LOVED CoD 4 I cannot remember a CoD game since then that I even liked.
I can cope with bugs that come along with Bethesda's games, purely because of what they offer. CoD and the others, not so much.
Great article :)
If you enjoy games like COD, Ass Creed and FOrza, then yes it can be a good thing... but I think that games like Halo, Uncharted and the Witcher are much more exciting because they don't come every year.
No they suck. Especially for sports games. Just update the roster and release the game every 3 years. It's not like those games get noteworthy improvements from year to year.
They are for certain group of gamers. If they weren't then they wouldn't sell as well and fall out of favor just like Rock Band and Guitar Hero did after 2010
A good thing for publishers but we gamers are just being taken for a ride. Unfortunately the majority seem to fall for it :(