VRFocus reports on the revelation that the next update for Unreal Engine 4, .10, will bring 'universal motion controller implementation' for VR developers.
all three motion control methods all use the basic core stock design on how it controls inside a VR environment, that also means it will be much more developer friendly to be able to port the same across all of the VR HMD's this is very good news Unity 3D is also heading in the same direction. could very well be the standard control motion design for the controller set up for motion control's across all VR platforms going forward. because its shown to work.
This is very awesome, but hopefully someone eventually standardizes an api that can work on any engine.
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