GamePlasma writes: "I wanted to like Unreal Tournament 3, I really did. When I first booted up the game for the first couple of sessions, I was remembering its rich history. My memories of Unreal Tournament started back in 1999 and quickly became one of the premier first-person shooters on the market for the PC. Maybe that's why I have a problem with the title; its release on the Xbox 360 gave me hope that I could hopefully enjoy a title that I had heard so much about over the years next to the Quake series. I'm one of those people who have quite a history with first-person and even third-person shooters, so I could easily adjust to Unreal Tournament 3's play style. However, after the first few sessions and levels in the game I found my head spinning in quite a few directions. The opening sequence was a nice touch, but from then on, it just seemed like it wasn't my cup of tea.
Now, I'm a big first-person shooter kind of guy, so I'll always cut something new some slack to grab me and hopefully pull me into the experience. When I was flying through Unreal Tournament 3, the overall feel of the game didn't exactly make it feel like home. The gameplay mechanics were a bit overwhelming and a little too much at one time depending on the kind of match you were playing. I still remember that this is a console port straight from its PC brother. However, I won't let that cloud my judgment here. According to the box, this was tailor made for the consoles and thus why it hit the Playstation 3 and Xbox 360 (version this review is based on)."