GamePlasma writes: "I wanted to like Unreal Tournament 3, I really did. When I first booted up the game for the first couple of sessions, I was remembering its rich history. My memories of Unreal Tournament started back in 1999 and quickly became one of the premier first-person shooters on the market for the PC. Maybe that's why I have a problem with the title; its release on the Xbox 360 gave me hope that I could hopefully enjoy a title that I had heard so much about over the years next to the Quake series. I'm one of those people who have quite a history with first-person and even third-person shooters, so I could easily adjust to Unreal Tournament 3's play style. However, after the first few sessions and levels in the game I found my head spinning in quite a few directions. The opening sequence was a nice touch, but from then on, it just seemed like it wasn't my cup of tea.
Now, I'm a big first-person shooter kind of guy, so I'll always cut something new some slack to grab me and hopefully pull me into the experience. When I was flying through Unreal Tournament 3, the overall feel of the game didn't exactly make it feel like home. The gameplay mechanics were a bit overwhelming and a little too much at one time depending on the kind of match you were playing. I still remember that this is a console port straight from its PC brother. However, I won't let that cloud my judgment here. According to the box, this was tailor made for the consoles and thus why it hit the Playstation 3 and Xbox 360 (version this review is based on)."
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2