Horror author Lawrence Anzen reviews the recent release: "This is a game of peculiar contrasts. To start, for a game set at the top of a mountain, Until Dawn spends a lot of time deep in the Uncanny Valley. Like LA Noire and Heavy Rain, a great deal of effort has gone into motion capture and rendering of the game’s character actors. As with those games, there is a reason for this beyond simple technical bragging rights; in LA Noire, you were looking for body language to help drive an investigation. In Heavy Rain, there is a combination of body language monitoring but also sheer engagement with the characters in what is intended to be an emotional story."