Is it feasible that Metal Gear Solid’s strong, even legendary, reputation resulted in a small bias on the part of critics? And is this necessarily a bad thing?
Also Legendary Characters with Legendary storylines along with legendary gameplay... NOW I feel like playing Legendary.
Not really because Metal Gear Solid V: Ground Zeroes has a Metascore in the 80s irregardless of its franchises's rep. Metal Gear Solid V: The Phantom Pain is just that superb a game that more than deserves its high review scores.
Agreed, the more I play this game, the more I"m loving it. Its easily one of the best Metal Gears to ever release! Epic boss battles, soooo many ways to tackle a mission...MOTHER BASE! They really have you feel like Big Boss, ordering folks around, calling in air strikes, helicopters, kidnapping folks, saving folks, KILLING FOLKS! OH BOY! Quiet's boss battle...just epic sniper fight! https://www.youtube.com/wat...
What a game
Playing it with relish. You get a much more intense feeling when you infiltrate the base from any angle, and any method, while not being spotted. It is awesome
BRUH! You feel like such a badass sneaking in to some base unspotted! I just love getting greedy and stealing EVERYTHING IN SIGHT! I can't help it, I know mother base needs my help to grow so I keep taking everything I can until I have almost everything in the area. Or helicoptering someone out JUST because. I know it cost more and I know I"m going out of my way to do it, but it just feels so realistic calling in a chopper to bring in one of our own. Only scum get the balloon, our crew gets helicoptered out to guarantee successful and joyful removal.
I did that with a P.O.W last night. I was shocked that I couldnt get in with her.
You can get in, if you press a different button, on PS its Triangle, pressing circle merely puts her on the chopper, but hitting triangle puts her in and has you jump on and leave.
AHHHH... excellent. In ground zeroes you could throw them and the chopper stayed there. So when it took off i was like crap, now everybody gets the fulton
Well all i can say is that even with levels being repetitive, the gameplay offers so much freedom and variety that this game, combined with all the effort into little details, is easily my GOTY. Some gripes are the silly things that i would consider wasting my time, like driving over long connections between platforms at Mother Base... and more stuff like that. But the gameplay.. man.. Much better than the games before imo.
You can fast travel between platforms. 3 seconds.
took me a while to find them lol
oh, haha, wel that saves a gripe then. Thanx mate.
You can also helicopter between platforms, its pretty cool. Call the helicopter, press Square (if your playing on the PS, but it should give you 2 options, the right option is for jumping off, the one of the left is for selecting another platform, if you stay on, they will go in the air heading to a different location away from mother base. I traveled by jeep the first time and it was pretty epic lol, the scale is just unreal! You really feel like your at motherbase, even the small interiors they have are pretty epic there is a place where you see their medicine and food supply!
Yeah i knew that but that takes time too. Pretty cool though, i agree.
Cardboard box gets you around fast :)
Maybe, but it's still a great game
The game is simply unreal. Honestly, I'd argue the game has to fight uphill against its legendary legacy if anything. The other Metal Gears have created such high expectations that this game has every opportunity to fall short and it doesn't. If I had to level one complaint, it would be that there is a little bit of filler in the game. In the first chapter, not all the missions are as good as the others (but honestly, it's just because some of them are fucking beyond incredible, the ones that aren't as good are still awesome), but for the most part, it's all relevant to the plot and each mission explores interesting variations on the game's mission structure. In the second chapter, the missions that are there are great for the most part, but the game tries to make you play through a whole ton of side ops and more difficult versions of other missions. These are appreciated inclusions (I really like challenge modes), but it feels a little silly to have them as a part of the main story. At first it didn't bug me because I thought of the second chapter as the end-game, but once you realize there's actually a pretty substantial bit of story left, AND there are a few really incredible missions left, it sort of feels like the second chapter is a little unfinished... All that said, it's hard to complain when what's there is so fucking good; basically, my complaint boils down to the fact that the game ends—which is always a good sign.
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