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Metal Gear Solid V: The Phantom Pain - Review [SnapThirty]

Jahanzeb Khan writes:

Last year's Metal Gear Solid V: Ground Zeroes was an impressive offering in its own right, so much so that it’s arguably one of the better action games to come out in recent times. Of course, the game was dubbed as a prologue to Metal Gear Solid V: The Phantom Pain, a teaser demo if you will. Back when Ground Zeroes landed, it was hard to predict just how much more Phantom Pain was going to add on top of what was already a pretty impressive showcase of game design and technology, and it was also uncertain whether all the talk of “open world” and “biggest Metal Gear game yet” was literal or simply mere marketing hyperbole. Experiencing Metal Gear Solid V: The Phantom Pain firsthand, going in with the expectations you would have from a typical Metal Gear title, will truly shock you like no other game will. To put things into perspective, Metal Gear Solid V: Ground Zeroes, as impressive as its design and scope was, is merely a molecule when compared with Metal Gear Solid V: The Phantom Pain. The size of the world in Ground Zeroes, and the content featured within, represents just one area of the first mission in The Phantom Pain. In fact spending 10 hours just rushing through the missions of The Phantom Pain will record a progress completion of only 6%. Let that sink in for a moment: Ground Zeroes, as complete as it felt, as many hours of gameplay it offered, doesn’t even touch 1% of The Phantom Pain. It’s a scary thought, but in a totally awe inspiring way. (Read On)

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goathouse7741139d ago

Great review. It's just a shame about the few typos and grammar hiccups, because aside from a few liberties taken, this is probably the way history will view this game.