Carl Williams writes, "The Commodore 64 was officially released in 1982, actually turning 33 years old just last month, and still has new games coming out for it. Talk about dependable. Even Commodore themselves kept the computer alive for nearly 12 years before calling in the horses on this one. That is quite a long time for a computer, especially one released before any real standard was decided upon by the marketplace (or boardroom dealings, take your pick). I have been covering the Commodore 64 for a while now as it holds a place close to my heart. I played mostly on my brother’s Commodore 64 and loved it- especially typing in games from Computes Gazette magazine. In my previous collection of Commodore 64 games I looked at nearly nothing but action platform titles. This time the list is going to be heavy on adventure titles similar to the King’s Quest, though action platformers are represented."
“There are many iconic platformers yet Kid Chameleon is rarely discussed so allow me to shine the spotlight on this retro treasure.” - A.J. Maciejewski from Video Chums.
Acquire, famous for games like Tenchu and Octopath Traveler, becomes KADOKAWA subsidiary. Can this mean a revival for beloved series?
I would kill to have a Way of the Samurai game with a huge budget and modern tech... The first game was one of my greatest joys on PS2 back in the day. And I really hope From Software will do something with Tenchu... I hate that they're just sitting on the IP like it doesn't even exist.
Tenchu would be superb in this day and age. Ninja and samurai games are hot right now and more is better.
"The company was unable to focus enough on its main hope"
Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.
Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.
Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.