Forbes: Everyone’s afraid of Quiet. When she arrives on Mother Base in the early parts of Metal Gear Solid V: The Phantom Pain, soldiers glare at her unfamiliar face, suspecting the sniper who’d tried to kill their leader shouldn’t be trusted. And she is different, nearly naked in ripped nylons, a thong, bikini top, and burdened with a giant sniper rifle. In nearly every scene she’s in, the camera roams over her torso, breasts, and buttocks before its operator remembers she has a face.
As often happens with jarringly anatomical women in videogames, Quiet’s sexualization doesn’t seem to be acknowledged by anyone in the game world. She has no expressed libido, nor do any of the game’s bumblingly inelegant men. The closest thing to erotics come in the small gestures of homoerotic kink that appear between Big Boss and his conscripts. When you approach one from behind and put him in a chokehold for interrogation, he might thank you and ask to be choked harder.
In 2013, Hideo Kojima said he designed Quiet “as an antithesis to the [way] women characters appeared in the past fighting game who are excessively exposed.” He argued Quiet fits into the game’s larger theme about “misunderstanding, prejudice, hatred, conflict caused by the difference of language, race, custom, culture, and preference.” In the best light, Kojima has consciously chosen to make Quiet a symbol of sexuality, even as she doesn’t seem to have any of her own. All as a way of showing how superficial people’s response’s to hollow signifiers can be, jumping at the sight of potentially offensive material and using it as a sawhorse for negating both the work and the person who made it.