The concept of “free infiltration” is definitely a novel one in Metal Gear Solid V: The Phantom Pain, but what inspired it? Director Hideo Kojima himself talked about it and more.
Even though he put it out through tweets making it stupidly annoying to read. The origin is really interesting and really shows his dedication to his work. Future games that claim to let you do a mission the way you want now have a new standard to live by because this is truly free and I have never redone a mission the same way twice, I always try to go by an initial plan but something is always different. Highly enjoying the game...except for the Skulls....F*** the skulls.
Can he explain why he had the "true ending" be a huge middle finger to the fans?
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