Geometry Wars 2: how to add complexity to a classic

Ben Kuchera writes:

"It has taken me quite a while to determine what I think of Geometry Wars 2. While the overall feel and concepts of the game stay close to the original, much of the core game play has been changed, and this dramatically changes how the game feels. First, your gun doesn't level up, so there is only one type of fire through the entire experience. Two, you don't get multipliers for killing enemies. Now you have to kill enemies, and grab the little green balls they drop before they disappear. This is very reminiscent of Everyday Shooter, and forces you to move in a much more aggressive manner."

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