A quick look at the new Forza Motorsport 6 Xbox One demo, highlighting some of the new features added to the game. The question is, do those enhancements impact performance? (Spoilers: nope).
Rock solid performance and satisfactory visuals. I guess this is a winner for Forza fans.
The best console to play racing games is about to get even better.
Pretty good but the lighting is still flat and dull. Same goes for AA, there are loads of jaggies. They obviously went for solid framerates. Not that that is a bad thing, framerates are probably more important, just that there are some tradeoffs.
How can someone objectively disagree witht that?
I told people that the cutscenes and video were 30fps long before this video came out and people disagreed with me.
Agreed and even DF gave the game their thumbs up, which was a surprise. Forza still the best console racing game this gen so far. We'll wait and see how GT7 turns out next year.
Turn 10 does it again, every iteration they up the ante with comprehensive features, stellar physics, gorgeous graphics while delivering outstanding performance & rock solid 60fps.
When xbox faboys talk about Forza, all I heard is the bragging about superior and real physics simulation bla bla bla but when watching this vid, I don't think I'm the only one who noticed that collisions onto the AI cars do absolutely nothing? They don't even swerved or crashed or even missed their braking speed when hit from behind by the player! That's some pathetic physics!
Definately smooth and gorgeous. My only gripe is the demo is a demo. It does a fantastic job at seamlessly introducing the player to what Forza 6 has new. But trying to use the demo as a "main course" for your racing hunger isnt going to work. At least MS and Turn 10 did take enough pity to include Rivals in the demo. Cant really fuss too much, it is just a demo after all. I cant make this post without mentioning the Indy race. The contrast in speed in the 2 races before it lead to what I can only describe as a crescendo or climax. In other words, it gave me a chill. I was white knuckled the whole race, just so freakin fast. Loved it. IRL when you get fast in a car you get serious, the Indy race gave me that feeling. @badz Come on man, you are commenting on this game just to be rude. Im not going to tear you down, or perpetuate what someone else might have spoke to you in a condescending way. Its just a game man, no one is insulting you. Ill tell you what though, if I see someone taking a game too seriously while belittling you Ill step into your corner and we'll make them seem silly together. K?
The Indy car race definitely blew me away, I have a racing wheel and the sense of speed hitting the perfect lines around the track while gripping the wheel with any slight move equaling disaster was just pure racing satisfaction...err or as close as I will ever get to driving a real car like that on a track.
The game looks and sounds amazing. Turn off the music and drive slow through the rev range and youl see how realistic it is. So much detail in all the small things. Only thing letting it down compared to some other games is color tones the pre baked lighting and aa could be better. Im expecting dynamic lighting to be in forza 7 il bet theyl be using dx12 by then enabling much more realistic lighting particles ect. In any case the game still looks great and the physics are sooo much better and the sounds are a big step up too. Cant wait for the 10th :D
lighting isnt that bad though.
I love the new droplets, they seem to be controlled by physics similar to DC. Looks amazing, plays amazing and very impressive to be 1080p and 60fps!
to an extent. you can see some limitations, like how when the wiper blades swipe them to the side of the windshield, the water fades away rather than staying on the glass like in DC.
Satisfactory visuals? Yeah, ok, whatever...
Satisfactory? I disagree. The visuals are by far better than just "satisfactory". Forza always has, and always will be the complete package. Stunning visuals combined with stunning gameplay and performance. The best just keep getting better as the anti-Xbox DF have pointed out.
I been playing the demo. deleted it the other day, as I didnt want to spoil myself too much. also got my pre order pre downloaded and waiting. as with all forzas I go the whole hog. So I bought the digital ultimate edition. And My forza controller should be arriving soon too. Will make a nice shelf ornament in my game room, along with my other controllers. Lime rock park is a fantastic track too. I just love the sweeps. Cant wait to try it out with the M4. The audi S4 in the demo wasnt really my style. I prefer RWD cars. The puddles are downright dangerous and are going to cause havoc online. I like that. will people politeley line up in the racing line? doubt it..somebody is going into that puddle..best advice?...dont have your foot on the gas when you go over it. if you do, you wont be on the track by the time you recover the car. I drove the corvette in the wet with only my ABS turned on. I wanted to feel what was going on between the wet surface and their tyre simulation, and I must say the feel is just wonderful, you are always feeling out for that grip but you can almost feel that water under the tyres. it informs you of your limits while cornering, though, maybe thats saying something about the 'vettes handling these days too. Game is rock solid..and rio...what a track! the way the sea spalashes up on the side of the track on the start/finish..the assault of color as you blast past the stands, under those decorations. And the sound of that ford GT! it roars and it feel ferocious. There was one part of rio where you sweep, through a 3rd gear right hander that goes downhill...I had to lift off, until the road straightened out, I was carrying so much speed, and getting a whif of understeer, a touch of acceleration sent me spinning for a bout 500 yards before I hit the rewind button and retook it it, minus the gas pedal. Exciting stuff, at the limit. And you can ALWAYS feel the car under you. Thats why I was confident to drive without assists. its hairy but the car feels so....feelsome..forza's suspension and tyre physics are something else. They know how to relay feel back to the controller. Oh yeah, and the frame rate thing is nice too... EDIT: funny story...the ford GT ran out of petrol after 12 laps of beating rivals times...the pad pulsed and rumbled..while the car decelerated and sputtered to a halt...checked all the telemtery..nothing damaged..but the petrol gauge was empty...just a warning for anybody looking to take it into long races online... refuel every 11 laps! if you have modded the car...make it 9 laps, before a refuel.
That was actually a great little review.. About to see if I can start the DL from my phone.. Was just going to wait for the game but I don't want to now lol
+bub for a spot on review ...can't really think of anything to add and I love hearing the GT ran out of fuel... that is great stuff!
Man, I coming to you for my Xbox game reviews...
Downloaded this last night. Absolutley blown away by the visuals and the fact it's a Rock solid framerate just get's my motor running. Loved the Rain and how it affected all the driving mechanics and the sense of speed in the formula one cars is just exhilirating. I don't feel premature in saying this will probably be the greatest SIM racer of all time until the next Forza or the next Gran Turismo comes out (in my lifetime hopefully)
1080p 60fps and 24 cars on screen at the same damn time that with weather system impressive.
Now thats true 60fps right there
I expected nothing less. Not even a single frame drop.Awesome job Turn 10.
Very good performance, great job Turn 10!
I demand they put this game on PS4. Ok just joking. Game looks great. Enjoy XB1 fans.
DF loves to dig to try anything negative about the xb1
Which is why they gave it such high praise in the video?
Yes DF does attempt to downplay XBOX ONE with great effort. The other Racers have weather that doesn't mean anything. The weather in Forza Motorsport 6 has consequences. I fully encourage people to play Drive Club & Project Cars. Drive Club is extremely empty. Project Cars isn't playable. Then play Forza Motorsport 6 demo or 5 & you'll see how bad reviewers actually are. Forza Motorsport has no equal. These conversations should be over. GT 7 serves the only chance to compete with Forza Motorsport. And Sony has said nothing about GT 7.
I honestly dont know what you mean by driveclub being empty, its trackside detail is unmatched and as for the whether, well it speaks for itself, so what if its 30fps and has less cars than other games, its fast fluid and doesnt drop a frame, plus its time of day and whether are dynamic and very well done. Nobody had a problem with pgr 3 or 4 last gen and they had roughly the same content(less now with everything evo have added) why do people have to downplay one for the other? I play all types of racing games, sim arcade it doesnt matter. Forza is a wicked series and i play every one. I know 6 is fantastic because the demo alone proves that. But as an arcade racer driveclub does a fantastic job and is certainly not empty.
Having played every forza to date I have to say the drivatars are really coming into there own. The way they jostle for position and make mistakes is so refreshing. My brothers one is almost as bad as he is and caused a MONSTER 9 car pile up..... Awesomeness!
I actually enjoyed seeing the AI compete with one another rather than just fall in line in response to player actions.
Man...I have raced some crazy drivatars. I have one friend who is a terrfied breaker so he gets on the stoppers early. He is not a confident cornering guy. His drivatar practicaly gives me a break test every time I pull out of a slip stream past him. I either end up in the back of his drivatar or its a perfect pass and I know I have breathing room behind me to trail brake a little because he gives me so much space. He sort of does that in real life. But I think his drivatar takes corners a little bit more staedy than he does. he just sort of wobbles into the apex at a snails pace. Another one of my freinds...now I enjoy racing his drivatar. we have similar driving styles, really delicate and precise. lots of 'perfect pass' and 'corner mark' ups. And we dont pull out of slip stream until the very last fraction of room to move. His drivatar is similar, though I would say a bit more predicatble. He isnt predicatble at all, like me. And I can read other real players well. I am always looking at their break lights and how much roll they have while cornering. that is the dead giveaway to how close to their grip limits they are. you have too look out for these cues in real racing too. I hear my avatar is the devil incarnate in anything above expert setting. And starngly always goes with the ferrari F12 in S-class races. Thats my main S class car! I would love to race my own drivatar just to see if what my freinds say about it are true. F12 Vs F12 on the ring. Me VS digital me. This thread got me in the mood for some showdowns at the car meets on FH2. might have to unsnap N4G for a little bit....take the porsche for a few rounds against some rookies.
Played the Demo up until the track with water, the grafic side of the game was very good, and the menus less boring then Forza 5 menus. My 2cents is that the Demno áudio is weak, I played Forza 5 and the Demo of Forza 6 moving from one game to the other, and the cars engine sound on Forza 5 sounded louder and more intence on the logitech z5500, Forza 6 not really. Them the driving in Forza 6 is more lose and cars turn faster, must say that the oval track with F1 cars was horrible at best, it fealt like driving a space ship from Wipeout. Then the collisions sound and visual effects are horrible, wtf Turn 10 cant you see its the worst effect ever in a Forza game that ruins the game experience, if this is not fixed not buying that's granted. Tommorow if I have time I will got to the Forza fóruns rantle like hell, that bad collisions are just unberable.
This game looks great, but the lighting still looks too bright and cartoony. That's one thing Driveclub still has them beat on. Also the physics of the water on the road might be more realistic but Driveclub's water still looks more realistic.
If all Driveclub has is some pretty effects and visuals at half the frame-rate, then good luck to it. The real gamers are playing a real racing game....
That's cool and all, I'm glad you're "real" but the lighting still isn't very good which is how it hits 60 fps.
Good thing that isn't all DriveClub has, then. While we're on the subject, mind explaining what makes a racing game "real?"
Try physics for a start I'm sorry if this pains you and other die-hards, but forza is the better game.
So you're saying DriveClub has no physics?
It has physics..... of a kind....a bit elastic band. The cars also -sometimes -look like they're flouting over the road. My point was, in case you missed it, was that Forza is the better game, whatever the graphical comparison.
Let's hope it better than the last one because forza 5 kinda suck balls
Looks like GTI Club for the PS3 but not as fun.
I played this demo at my friends house today and this game looks amazing and plays amazing. Xbox owners are definitely in for a treat. If I ever get an Xbox One (which I probably will in 2016) this would be 1 of the exclusives I'd buy for it. Just playing this game makes me even more stoked for GT7.
This is just simply the ducks nuts.
Once the guy from slightly mad studious said 1080p 60 fps is impossible with weather effects on Xbox One. Turn 10 done amazing job with Forza 6. Not to 59 from 60 in night & weather . Congratulations
This game looks like it was made by Rock Steady..
lol, I see what you did there.
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