Alex Evans reveals that they made all the same mistakes that Lionhead made while working on Little Big Planet - what does this mean for the fate of one of the most innovative games to come?
Speculation with no foundation. This isn't Lionhead and this guy is not even working on the game. From what most of the media have seen of this game running, they are awestruck
I am awestruck by the game too - I have some reservations about the user generated content but I have faith in Alex to pull it off but it genuinely sounded like they were in trouble.
Well if they were having problems I'm sure Sony would have jumped in to help out. I think they learned from their mistakes too.
this game looks fun, I still think this is what PSNHome should have been though.
First, let's make that clear. I'm pre-ordering LBP. I love it and no matter what they can say about it, I've been following it since day 1 and I'm betting on it. (And I'm also a firm believer in user content...) Now, that being said, this guy is right though. Giving relative freedom to design software is great because you can come up with gems like LPB. But in a very small company like Media Molecule, too much freedom leads to delay, which mean, hype goes down after a while. Sure you don't need much management when all the employees could work in a 700 sq. ft. space. But somebody really has to sit down, set goals and go for it. Yes it's bad for creativity, but loosing hype because of delay is also bad for sales. That being said, look at your game library, and count how many games you have that you can come out with, and play with 3 other friends who are not heavy gamers while still having fun. What about that bunch of nephews coming over and breaking every pieces of furniture. Boot LBP and tada, no more problems. This is a must have game in any gamer library.
True, but the founding members and the core development team on LBP are formerly from Lionhead which is just up the road from Media Molecule. Many of the core development team on LBP worked on Fable, Black & White, etc. Regardless, the game truly looks amazing! :)
let's just say there are those praying this game flops. knee-bent bloody, bruised praying.
if it aint kz2, it's resistance 2, if it aint then it's the ps3, now they are saying that the biggest and most anticipated, winner of both e3s 2007 and 2008, LBP is doomed... ok i took one look at the the first paragraph and just laughed. for the fanbois/fankids that hate sony, this is your article.
You are AWESTRUCK by this game? You...The same person who just posted the news "Little Big Planet Doomed?" Then is your article anything more than a cheap attempt to get site hits? You know for someone who's only news-post here is SELF-PROMOTING/Spamming their own site with their own account here, what should that say about your credibility? If your own site's flash games are any example of your employability in the industry, I'll hire you! The mops over there.
No way. I just have a feeling that this game won't be a huge seller. I'm biased though because I don't get the appeal of the game.
looks fun but im not still sold maybe its because i am not very creative. but i wouldnt say this game is doomed user generated content can assure that, with peoples imagination who knows what wacky and fun things they could create to make this game a master piece.
LBP is arguably the most anticipated game coming for ANY system(including PC) right now.
@scott. The most anticipated by ps3 fans, nobody else would like to play 2.5d platformer. I believe it wil be like lemmings (a platformer game in the late 80s and 90s), but it was quite successful till it went 3D. The reason of its success can be attributed to limited number of genres available at that time and with limited hardware. Nowadays in days of fps/tps/realtime straegy/RPG/MMORPGs/Anime etc etc casual games have limited appeal on HD consoles. See what happened to Viva sales which was like a breath of fresh air on 360 and even with having high attachment rate of games per console but still it dint do well. If you think people paid $500/600$ to play platformer then you're mistaken. See the sales of MGS4 now after a month and that was the game which has been on PS brand of consoles since 10+ years. LBP target audience is few 100 die hard fanboys here on n4g and Wii owners.
Little Big Planet isn't even close to "casual". Sure some casual gamers might get on every now and then and check what some of the top levels are, but the game is made for true hardcore platformer fans. I think the biggest audience of this game will be the older gamers who miss the days when 2D platformers were THE genre. Other than that I think it will just be people who don't really understand the game, but hear great things about it who buy it. Now whether or not making a game appealing to this segment of hardcore 2D platformer fans is a good idea, is yet to be seen.
It's casual. Do you think these people would know how to create their own hardcore levels? They can barely even get past simple obstacles- but they're having a fun multiplayer experience. It's going to be a social game for people with enough friends. http://www.youtube.com/watc... ..and of course a hardcore game for level designers. Anyone who says they still doubt this game, I believe, haven't seen a single videoclip/article/impression since early 2007. There's just going to be so much that will surprise you, you're just going to be stupid ashamed that you even doubted it.
Just because people who suck at games enjoy it, that makes it casual? If that is the case then I could name a lot of games that most people wouldn't consider casual, yet are. Halo, Grand Theft Auto, and even World of Warcraft, just to name a few.
Where have u been? U seem like u been stuck under a rock or something because if u dont think LBP will be huge or wont move any systems, u are setting yourself up for some serious ownage. I never really cared for this game when sony first shared it wit us at GDC07, but as they kept showing new videos of how easy it is to actually create stuff and also be enjoying the game at the same time, I really fell in love with the game. If a game can do that to me just by watching it and it was never a game that I was wowed for when it first was introduced, that is saying alot. I dont no where u been but if u havent been watching e3, most everyone at e3 were lined up at the LBP section wanting to try out the game and so far we hear nuttin but praise and good things for LBP from almost every site across the globe. I dont see how LBP isnt going to play a big factor when it is one of the biggest and most anticipated games for any system. And with a price cut with the 80gb sku with no BC in it dropping to $399, u can be your a$$ that bundle pacl will be selling very well this holiday season. Besides tha I could give a crap how much it sells, all I want is to play LBP and im satisfied.
Bigrhyno, Halo, GTA and WoW DO appeal to casual gamers. They're just too violent and mature to be accessible to all ages, which is that Nintendo-like quality LBP has in bucketloads.
its a new ip if this was for the ps2 hardware 3 million first week,as its for the ps3 and the price of hardware 1 million first week japan will buy it in the boat loads no doubt this will shift systems but more east than west
I dont have any doubt this will sell great over its lifetime, but the casual gamer is still a year or two out on the ps3. That being said, it should sell a couple million copies which is great. However, I am a little worried with how glitchy this game is going to be for the first few months. I mean nothing like this has been done before. When this game hits the servers its going to be interesting to see how they react. Also, I am a little worried about the physics of this game not so much the fact that it wont have good physics, but with so many objects reacting in different ways I see a huge potential problem with collision physics. I HOPE that this game isnt really glitchy but I see a huge possibility of it being that way. Anyway, I am preordering this game and getting it on day one. -60 MM created maps -60 tutorial session so we can all learn to build maps - 4 player co-op both on and offline -User generated content will be off the hook -I can play it with my parents, wife, and sister right alongside my gaming friends. ENOUGH SAID.
xBox 360 Doomed? YEP!!! ;-D Just think a Little Cute;)Sack-boy and a Little Cute;)Sack-girl will be the Downfall of the xBox 360!!! ;-D
lol, you're insane! but right...
No game is perfect. Its still a day one buy for me.
How can you not adore this game. I mean just look at the Dream Trailer for one second. How can you not smile at this game. Games like these comes ones in a lifetime. Whatever Problems they had, I am pretty sure they are fixed now.
This article is stupid.
WILL SELL IF SONY MRKET IT AT leats they can say its their and have variety unlike MS who will rush something to say it!?
LittleBigPlanet, Microsoft has no answer to this game. Lips, now thats a game thats truly DOOMED
Happy Tree Friends its out on Xbox Live Arcade
happy gay friends is for gays...
This game will sell just by how the game looks
Not sure what to make about this. But when i read that he were (past tense) making the same mistakes as LionHead Studio's it sounded more like wanting to do too much. There's nothing wrong with making things deep but i think like what he touched on at the end of the article limitations is needed. Specially for ambitious titles such as LittleBigPlanet. The previews of the game is nothing but "it's looking amazing" so obviously Media Molecule is doing something right.
Another ridiculous attempt to bash a great ps3 exclusive.
It is ridiculous and you post is so true. How anyone could bash this game is beyond me
However i have reservations about the user generated content........ Say you and 20 of your buddies have this and you all create levels then you might feel abliged to play those levels - chances are a majority of them arent gonna be as good as the ones on the disc so you will end up with a bad taste in your mouth. Unless you can rate each level and a list of the top 100 downloadable ones is available for you to download......... Then the chances are that the levels that have been around for longer will be more popular and the newly created stuff just gets lost. Say - for auguments sake - that 500,000 people buy the game and just 10% create a level for others to download - thats 50,000 new levels BUT whos gonna seperate the wheat from the chaff........ Really do hope they do have a system where the user generated levels that are actually decent get some recognition - this could be what makes the game a AAA in my book...........
Trust me, they're way ahead of you :)
This game will have an audience, but it's geared more towards the "Casual" market. I really think this game would of done wonders on a "Casual" system like the Wii. Unless, there is more depth to this game, I can't see me picking it up anytime soon, if ever. There is just no appeal or action, just a slow paced platformer, in which there are much better platformers around from 10 years ago. Definitely not a "Must Have".
id say my genre is the one above. my current games are warhawk, mgs4, bf bc, cod4, resistance, and rainbowsix vegas. soon im gonna get resistance 2, rainbowsix vegas 2, killzone 2, and socom controntation. all these games are shooter/action games. it will be so nice to get away from that. which is why for me this is a must have. not only do i get to make some sick levels i also get to play with my friends offline. gaming with friends makes gaming fun. splitscreen games often do better than non splitscreen games. there are expections but look at halo. to me the gameplay isnt that fun especially how long it takes to kill someone and other stuff but it helps that you can play online with a friend over. co-op and splitscreen is the wave of the future. not many people want to play completely 1 person games except for the online. lbp will be a very nice change from the current but it will also keep the current shooters fun for me.
I agree with you agent.
'There is just no appeal or action, just a slow paced platformer, in which there are much better platformers around from 10 years ago.' And you know they're better because you've played LBP how many hours now...?
This game will appeal to both casual and hardcore gamers. For the casuals, ther will be at least 50 different levels pre-loaded on to the disc to just pick up and play. For the core gamers, they'll have so many tools at their disposal to spend hours creating unique levels and then uploading it to the community to be downloaded, played, rated etc. This game is definitely targeted towards a wide audience.
Why do not feel overly impressed when "contributors" names 'xiotex' post 'news' from 'xiotexstudios', a page filled with ugly boulderdash clone flash games, titled in a clear flamebait way and present zero followup on that claim but keep on blabbering... I do agree, if persons like xiotexstudios would work on LittleBigPlanet it would surely fail, considering the design quality of the webpage. But for our endless gratitude they/he (does a single person qualify for being a Studio?) are not, instead MediaMolecule will keep on delivering like all the hands-on articles so far have stated. I vote for a separate category on N4G for selfpromoting blogentry wannabe news. So i can add that crap to my ignore list and not be bothered filtering it out by hand anymore.
I disagree - i think that out of all of Sonys offerings that we know are coming out soon this is by far the freshest. I also think that if Sony market the game well then they could have their first 'true' mascot in the shape of Sackboy - its gotta lot of potential. Sorry i know they had Crash Bandicoot et all but to me no company has come out with anything to rival either Mario,Link or Sonic as a gaming mascot. Master Chief and Kratos are all well and good (and i much prefer their games) but for the casual i think Sackboy could do it for Sony........
What is xiotexstudios.com? Has anyone here heard of them before?
day one buy for me..... it will keep my creative juices flowin like crazy.
This is ridiculous, I here nothing but good things about this game. This sounds like a jealous fanboy to me.
The article was poorly written, offered no sources, reasons, or provide any facts for the authors argument against LBP. This is sloppy for N4G to let this "blog" get on this site.
You overestimate the N4G population. :/
And is also nomineed as one of the games for, "Best Game of E3 Show" yeah I guess LBP is doomed, lol. :P
Yeah, this game is going to be the top seller this Christmas. Nothing else is going to come close to this games sales.
More software developers need to start working with scrum.
This game will end up a huge flop. First, the PS3 can barely handle this kind of game. It will probably run at 4 FPS. 2nd, there are like 2 PS3 owners in the entire world who were stupid enough to buy the system. 3rd, who the f*ck would want to play this pile of garbage. Oh, you can make a level and jump on platforms. How fun. Go play some Mario you stupid droids. If the game was coming on the 360, it would be able to take advantage of its superior hardware to improve graphics and add features to actually make the game fun. But, I don't need it. There is something 10x better than that coming to the 360. Banjo Kazooie. It will blow the head off of that stupid little sack boy. And it will actually be innovative and fun. All LittleBigPlanet is a rip off of any Mario game with some stupid level maker that is probably bugged and nobody will use.
why aren't ur xbox 3fixme then? Did it set on fire? So now you come here and bash everything PS3 cz u no its the best. Fu*kin f*ggot, get a life.
I couldn't agree more with you 360rx. You let these little [email protected] sh1tters have it. Now go eat some of Snake's grey pubes.
360RX I couldn't agree more with you. You let these [email protected] sh1tters have it. Now i'm gonna put some of snake's grey pubes in your milk pillow biters !!!!!!!!!
LBP is a Mario rip off lol i like the anger keep it up
i hope ur not seriously trying to tell everyone that ur crapbox pleasefixme is more power full then my super computer know as the PSTriple. ur weak @ss console cant even stand to play games for 6 months without breaking. and wile im playing my stupid platformer u'll be making a garden in that stupid @ss pinata game. or building a boat with the help of some bird u smuggle around in ur backpack.
Answer: No poorly written article...
this game will own so hard. Only sony release quality inovative exlusives like this.
going back to read this kinda trash a few months from now will be a lot of fun. kinda like reading today the "bluray doomed?" crap from last year
Wow! the bots are out on full force! Stay in the 360 section yeah? dont scum up our articles with filth.Thank you,an have a nice day!
All I can say is.... LMAOOOOOOOOOROFLLLLLLLLLLLLLL MAOOOOOOOOOOORFOLLLLLLLROFLMAOO OOOOOOOOOOLMAORFLMAOOOOOOOOOO Is the author serious?!? This is definitely one of the worst written articles I've read on here in a while...
This game is a flop like, lair, haze, lesbian sword, and MGS (it only sold 3 mil on a userbase of like 20 million console LOL flop)
is this made up?
Its been referred to as one of the most innovative if not the most innovative title this year. It inspires users to create their own levels and use their imagination. You would have to have a heart made of coal not to smile when you see LBP.
and do have to say that my little coal heart grew two sizes that day. . and never give more credibility to an EX "coder" that's not employed (or employable?) by any studio...especially when the skill of their coding is shown on each and every crappy game on their own site. If these are the resume, please grab a mop...You're Hired! (start cleaning up all that coal dust over there)
do you even search on googlee? mgs4 has sold like 4.5 million . and its still selling on a high rate. you saw the ps3 bundels? they are now sold out!