PALGN writes: "Hype is an interesting, and often frustrating thing in the gaming industry. Countless games never live up to the lofty expectations of their creators, but sometimes hype can aid the success of games which did actually meet the standards of the hype. In the case of Killzone 2, expectations are quite high, ever since the now infamous E3 2005 CG trailer was shown, revealing an intense and chaotic war zone with high levels of detail. While it turned out that trailer was indeed a fake, the real Killzone 2 seems to be delivering what was promised, and in some ways surpassing it. We recently were given hands on time with the latest E3 build, and we came out yearning for more.
The level we played was straight from the Sony Gamer's Day, except longer and now with a tank to commandeer. Your team is sent to assault the Corinth River and spearhead the Helghast encampment residing there, which the mission briefing states is a rather small level of resistance. The problem however, is the term 'small' was a downright lie, as the opening cut-scene shows you and your team flying towards the beach on drop ships known as 'infiltrators', being bombarded with an enormous amount of anti-air fire. The anti-air fire kills off many other infiltrators around you, with one colliding into another up front, and flaming debris slamming into your own ship. This causes your ship to crash into the sandy beach, and through that, the cut-scene seamlessly transitions into gameplay and moving through the Helghan defences."