TweakTown's Derek Strickland breaks down the key changes that may be coming in Fallout 4, including an explanation of the new perk system that synergizes with SPECIAL and the big changes coming to how skills are implemented in the game.
"A recent OXM interview with a Bethesda rep has prompted a dizzying level of confusion in the Fallout community, leading to rampant speculation and millions of gamers scratching their heads. 'You'll still level up via XP, and each level increase will still give you a point to spend on a perk, but now those perks have varying XP levels of their own,' says the Bethesda employee."
"Perk-ception? Perk level ups? 275 separate XP perk levels? How does that work exactly? Also does this mean there actually is a level cap after all?"
A Fallout 4 Nintendo Switch 2 port seems like an inevitability, but what about other Bethesda RPGs like Starfield.
I think all games will end up on switch from Xbox. MS has embraced going to other platforms now if games aren't doing well on Nintendo MS may be more selective in the future
On playstation they have been quite successful
All are welcome to Switch 2. Microsoft Games Studios is interested in long term profits and market value not petty fanboy thoughts.
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the studio's older games
People acted like starfield was so less interesting than fallout and drastically different, but I call bs on that. Both are decent games, but they are both filled with the appearance of things to do and items to interact with but 99 percent are just there to be there with no significance. Fallout has better character work but they are both sort of illusions that they’re vast.
Studio has been going downhill since Skyrim. Every following game gets dumbed down more than the previous. I'll be shocked if Elder Scrolls VI even has dialogue options.
GB: "Gamers have quickly realized that a fun open-world game isn’t just about size and scope but rather how you interact with it."
I honestly like these changes. The use of open world in Fallout had really affected the SPECIAL Attribute system to a degree where we needed to overhaul a few things.
I hope there is more than 10 perks per specific SPECIAL, with various levels per perk. Or combo perks where for example you need Strenght 7 and Perception 5 to unlock (Like FO3 and NV, They had perks that had SPECIAL and skill requirement for some perks). Seems just too simple based on info we have now. How about SPECIAL neutral perks that only have LVL requirement?