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‘Gone Home’ is a high water mark for female representation in gaming

Popoptiq: And within the games themselves, one could certainly make the case that the situation for women is improving, while still being bogged down by many of the same tropes and clichés. That being said, rather than attempt an overarching analysis of sexism in gaming, I’ll use my limited space here to concentrate on a game which has made admirable efforts (and, in many ways, succeeded, but more on that in a bit) towards telling the stories of women in interactive media: Gone Home.

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