Routon and the crew in Montreal just released Lara Croft Go, the spiritual offspring of Hitman Go, for Android and iOS. On the day of Lara Croft Go’s launch, he dropped by and had a chat about the formation of the Go concept and the detailed decision-making that went into both Hitman and Lara Croft’s board game-like mobile outings.
For a while, there was a sizable difference between the quality of games on mobile devices and the quality of games on consoles or PC. As technology has progressed and the audience has expanded, the games available on mobile devices have changed and cell phones have become a viable option for gamers. This is partly because major publishers saw an opportunity and decided to squeeze their gigantic franchises into the portable market.
I feel as though mobile games will always suck because of lack of built in controller... I don’t care for iPhone Xs being more powerful than Switch, better graphics are worthless without a proper controller. (never mind the scarcity of quality games that aren’t cheap micro transactions filled crap games)
How well does Lara Croft GO's isometric turn-based strategy action puzzle gameplay make the transition from mobile devices to PS4 and Vita?
appUnwrapper writes: "This is a complete walkthrough guide with tips, tricks, solutions and answers for the Mirror of Spirits expansion pack of Square Enix’s iOS, Android, PC & PS4 game, Lara Croft GO."