Posted by Anders Hejdenberg on Sep 02, 2015 // Game Designer, 1337 & Senri:
Hi! I’m the game designer on Leo’s Fortune and I’m here to tell you more about our game before it arrives on PS4 September 8th.
We (1337 & Senri) are a small team of three independent game developers from Gothenburg, Sweden. But I haven’t always been indie. Before this I was the lead designer on Battlefield 2 at DICE. The reason I went from AAA blockbusters to making indie games is because I had a desire to make games the way I want to, with the type of creative vision and attention to detail that isn’t possible at a big studio. With each game we make we try to add our innovative spin and personal touch on a genre we love. Leo’s Fortune is our take on the classic platformer.
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Emily at GameSpew writes: "When you have a side-scrolling platformer where you play a little fuzzy ball with a moustache it doesn’t quite instil confidence… I mean, what’s attractive about that? If someone asked me what Leo is I’d have to stare back at them, mouth slightly agape, while my eyes drift slowly apart. He’s a fuzzy blue ball with glorious facial hair that jumps, puffs up and slides along the ground. Describe that to someone and they’ll tell you to go and see a doctor immediately. So how does that make for a unique and interesting experience?"