Rise of the Tomb Raider's initial showing at Gamescom felt like a shift even further towards Lara's evolution into remorseless killing machine, with Ms. Croft stalking her way through leafy undergrowth under the cover of darkness, systematically slitting throats and shooting faces with impunity. It's a far cry from the Tomb Raiders of old, in which the majority of killing Lara did was of the animal variety.
Our hands-on with Rise of the Tomb Raider was the antithesis of the violent stealth section we saw during Microsoft's Xbox presser, taking Lara back to exotic locales and awe-inspiring sights. Taking place at the northwest border of Syria, we picked up with Lara on the search for answers after finding fresh clues in her father's research, leading to the Tomb of the Immortal. Beating a path to her destination via a precarious cliff ledge, Lara is still adept at shimmying along rocky outcrops, and crawling into dark, claustrophobic spaces.