Yesterday, IGN detailed the Ten Worst Quarterbacks in Madden History, so it's only natural that today, they follow up that piece by looking at the ten worst teams in the history of the franchise. Of course, as hard it is to rate individual players in a game, using those players to formulate ratings for teams is even more difficult guesswork: Keep in mind that the lowest-rated teams in Madden '08 were the Vikings and Titans, and they went a combined 18-14 when the real action started.
Remember that not every game has team ratings, so IGN have to eliminate some from contention. IGN also have to deal with everything from bar-based to adjective-based rating systems, and since they are not the somewhat murky proprietor of GameStats and don't have a quantifiable system for dealing with such ratings, they will just apportion them accordingly. IGN will also detail how the team did in the year that Madden rated it; remember, though, that the year listed in Madden's title is always a year ahead of the actual season it will be available in. For example, if they were talking about the Giants team from Madden '08, they would be referring to the 2007 Giants, who are actually based on the performance of the 2006 Giants! Let's satiate the suck.
Alex S. from Link-Cable writes: "When it comes to video game lineups none get as much as attention as the launch lineup that accompany a new piece of hardware. But what about the last games? That's the topic for this week's Top 10 as we'll be looking at the very last games to grace their respective consoles. "
I remember buying FFIX on PSN because I was looking for swan song PS1 titles to enjoy on PS3
10 Years Ago This Month: Sony's sales pitch as the powerful system took a hit when EA had to explain why Madden 08 on PS3 was noticeably worse than the Xbox 360 version.
The cpu was hard to work for 3rd party, butt the cell was really powerfull and fast. It wasnt just pr or secret sauce. Uc2 and killzone 2 were amazing. But 3rd party want money. They also problems with the ram. Only first party was able to make huge jumps from first gen games to second gen. It was an expensive console but the tech was much more powefull at launch then this gen.
Wasn't this already established in 2006? Online Sony's first party studios took advantage of the cell.
" was PS3 hard to Develop for?"
Here we go again , they been saying this since mid 2006-2007ish . of course the CPU was hard to work with but the Cell was fast and powerful .
Next year Article : " was PS4 to Easy Develop for ?" slow day in office ?
P.S . over last few years N4G been Repeating same subject matter with Slightly different title, same old subject .
I would hate to be a writer busting my brain to come up with a New lie to draw readers interest end up repeating 2006 article again .
I would not say "hard" to develope... but it went against the norm and it also threatened a well established pc archetype of which many in the pc business was against. Not with ill intent, but to try and change the way digital hardware works... it is huge mountain to climb against a well established pc design.
A lot of third party studios kind of just did not try because they did not want to support the change.
It went beyond just gaming with the backlash of sonys cell design.
Sony has always tried to push innovation and sometimes they miss or go to far against the norm and fail. Like betamax vs VHS. Betamax was the superior hardware but they lost that battle as well.
It is why Microsoft created the competition. They were getting beat in so many ways and their monopoly was getting threatened by everyone. Apple, Google, etc etc. Microsoft had to fight back to try save their dwindling sales. Lose the hardware, you lose the os.
Luke looks at the most influential features of Madden on the PS3 and Xbox 360.
wow maddens rating system sure has alot of changes in it now teams are not under 83 well maybe not, cant wait to see the dolphins rating haha, and god lord texans must of sucked back then 44 wth