THQ: multi-format development shouldn't be a problem

Speaking to at a post E3 Red Faction: Guerrilla event in London, associate producer Ismael Vicens explained that developers should not be facing development difficulties when producing titles for both the PS3 and Xbox 360.

"I'd say that each console while they have strengths and its weaknesses depending on what area, if you really are developing a game that can take advantage of multiple cores, if you design your systems in a fairly good manner, it shouldn't really present a problem," said Vicens.

He added: "I think that might have to do with the time frame in which they decide to go multi platform or tart involving multi platform. We knew early on that we were going to be multi platform and so we got a lot of tools in place that really assisted us in figuring out how to develop and hit targets on both platforms equally."

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